// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using osu.Framework.Graphics; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Taiko.Judgements; using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces; namespace osu.Game.Rulesets.Taiko.Objects.Drawables { public class DrawableDrumRollTick : DrawableTaikoHitObject { public DrawableDrumRollTick(DrumRollTick tick) : base(tick) { FillMode = FillMode.Fit; } public override bool DisplayJudgement => false; protected override TaikoPiece CreateMainPiece() => new TickPiece { Filled = HitObject.FirstTick }; protected override void CheckForJudgements(bool userTriggered, double timeOffset) { if (!userTriggered) return; if (!(Math.Abs(timeOffset) < HitObject.HitWindow)) return; AddJudgement(new TaikoDrumRollTickJudgement { Result = HitResult.Great }); if (HitObject.IsStrong) AddJudgement(new TaikoStrongHitJudgement()); } protected override void UpdateState(ArmedState state) { switch (state) { case ArmedState.Hit: this.ScaleTo(0, 100, Easing.OutQuint).Expire(); break; } } public override bool OnPressed(TaikoAction action) => UpdateJudgement(true); } }