// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Allocation; using osu.Framework.Configuration; using osu.Game.Rulesets.UI.Scrolling; namespace osu.Game.Rulesets.Mania.UI { public class ManiaScrollingPlayfield : ScrollingPlayfield { private readonly IBindable direction = new Bindable(); [BackgroundDependencyLoader] private void load(IScrollingInfo scrollingInfo) { direction.BindTo(scrollingInfo.Direction); direction.BindValueChanged(direction => Direction.Value = direction, true); } } }