// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Mania.Judgements { public class ManiaJudgement : Judgement { protected override int NumericResultFor(HitResult result) { switch (result) { default: return 0; case HitResult.Meh: return 50; case HitResult.Ok: return 100; case HitResult.Good: return 200; case HitResult.Great: case HitResult.Perfect: return 300; } } } }