// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; using osu.Game.Beatmaps; using osu.Game.Rulesets.Difficulty; using osu.Game.Rulesets.Osu.Difficulty; using osu.Game.Tests.Beatmaps; namespace osu.Game.Rulesets.Osu.Tests { [TestFixture] public class OsuDifficultyCalculatorTest : DifficultyCalculatorTest { protected override string ResourceAssembly => "osu.Game.Rulesets.Osu"; [TestCase(6.9311451172608853d, "diffcalc-test")] [TestCase(1.0736587013228804d, "zero-length-sliders")] public void Test(double expected, string name) => base.Test(expected, name); protected override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new OsuDifficultyCalculator(new OsuRuleset(), beatmap); protected override Ruleset CreateRuleset() => new OsuRuleset(); } }