// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Linq; using osu.Game.Online.API.Requests.Responses; using osu.Game.Rulesets.Scoring; namespace osu.Game.Scoring.Legacy { public static class ScoreInfoExtensions { public static long GetDisplayScore(this ScoreProcessor scoreProcessor, ScoringMode mode) => getDisplayScore(scoreProcessor.Ruleset.RulesetInfo.OnlineID, scoreProcessor.TotalScore.Value, mode, scoreProcessor.MaximumStatistics); public static long GetDisplayScore(this ScoreInfo scoreInfo, ScoringMode mode) => getDisplayScore(scoreInfo.Ruleset.OnlineID, scoreInfo.TotalScore, mode, scoreInfo.MaximumStatistics); public static long GetDisplayScore(this SoloScoreInfo soloScoreInfo, ScoringMode mode) => getDisplayScore(soloScoreInfo.RulesetID, soloScoreInfo.TotalScore, mode, soloScoreInfo.MaximumStatistics); private static long getDisplayScore(int rulesetId, long score, ScoringMode mode, IReadOnlyDictionary maximumStatistics) { if (mode == ScoringMode.Standardised) return score; int maxBasicJudgements = maximumStatistics .Where(k => k.Key.IsBasic()) .Select(k => k.Value) .DefaultIfEmpty(0) .Sum(); return convertStandardisedToClassic(rulesetId, score, maxBasicJudgements); } /// /// Returns a ballpark "classic" score which gives a similar "feel" to stable. /// This is different per ruleset to match the different algorithms used in the scoring implementation. /// /// /// The coefficients chosen here were determined by a least-squares fit performed over all beatmaps /// with the goal of minimising the relative error of maximum possible base score (without bonus). /// The constant coefficients (100000, 1 / 10d) - while being detrimental to the least-squares fit - are forced, /// so that every 10 points in standardised mode converts to at least 1 point in classic mode. /// This is done to account for bonus judgements in a way that does not reorder scores. /// private static long convertStandardisedToClassic(int rulesetId, long standardisedTotalScore, int objectCount) { switch (rulesetId) { case 0: return (long)Math.Round((Math.Pow(objectCount, 2) * 32.57 + 100000) * standardisedTotalScore / ScoreProcessor.MAX_SCORE); case 1: return (long)Math.Round((objectCount * 1109 + 100000) * standardisedTotalScore / ScoreProcessor.MAX_SCORE); case 2: return (long)Math.Round(Math.Pow(standardisedTotalScore / ScoreProcessor.MAX_SCORE * objectCount, 2) * 21.62 + standardisedTotalScore / 10d); case 3: default: return standardisedTotalScore; } } public static int? GetCountGeki(this ScoreInfo scoreInfo) { switch (scoreInfo.Ruleset.OnlineID) { case 1: return getCount(scoreInfo, HitResult.LargeBonus); case 3: return getCount(scoreInfo, HitResult.Perfect); } return null; } public static void SetCountGeki(this ScoreInfo scoreInfo, int value) { switch (scoreInfo.Ruleset.OnlineID) { // For legacy scores, Geki indicates hit300 + perfect strong note hit. // Lazer only has one result for a perfect strong note hit (LargeBonus). case 1: scoreInfo.Statistics[HitResult.LargeBonus] = scoreInfo.Statistics.GetValueOrDefault(HitResult.LargeBonus) + value; break; case 3: scoreInfo.Statistics[HitResult.Perfect] = value; break; } } public static int? GetCount300(this ScoreInfo scoreInfo) => getCount(scoreInfo, HitResult.Great); public static void SetCount300(this ScoreInfo scoreInfo, int value) => scoreInfo.Statistics[HitResult.Great] = value; public static int? GetCountKatu(this ScoreInfo scoreInfo) { switch (scoreInfo.Ruleset.OnlineID) { // For taiko, Katu is bundled into Geki. case 1: break; case 2: return getCount(scoreInfo, HitResult.SmallTickMiss); case 3: return getCount(scoreInfo, HitResult.Good); } return null; } public static void SetCountKatu(this ScoreInfo scoreInfo, int value) { switch (scoreInfo.Ruleset.OnlineID) { // For legacy scores, Katu indicates hit100 + perfect strong note hit. // Lazer only has one result for a perfect strong note hit (LargeBonus). case 1: scoreInfo.Statistics[HitResult.LargeBonus] = scoreInfo.Statistics.GetValueOrDefault(HitResult.LargeBonus) + value; break; case 2: scoreInfo.Statistics[HitResult.SmallTickMiss] = value; break; case 3: scoreInfo.Statistics[HitResult.Good] = value; break; } } public static int? GetCount100(this ScoreInfo scoreInfo) { switch (scoreInfo.Ruleset.OnlineID) { case 0: case 1: case 3: return getCount(scoreInfo, HitResult.Ok); case 2: return getCount(scoreInfo, HitResult.LargeTickHit); } return null; } public static void SetCount100(this ScoreInfo scoreInfo, int value) { switch (scoreInfo.Ruleset.OnlineID) { case 0: case 1: case 3: scoreInfo.Statistics[HitResult.Ok] = value; break; case 2: scoreInfo.Statistics[HitResult.LargeTickHit] = value; break; } } public static int? GetCount50(this ScoreInfo scoreInfo) { switch (scoreInfo.Ruleset.OnlineID) { case 0: case 3: return getCount(scoreInfo, HitResult.Meh); case 2: return getCount(scoreInfo, HitResult.SmallTickHit); } return null; } public static void SetCount50(this ScoreInfo scoreInfo, int value) { switch (scoreInfo.Ruleset.OnlineID) { case 0: case 3: scoreInfo.Statistics[HitResult.Meh] = value; break; case 2: scoreInfo.Statistics[HitResult.SmallTickHit] = value; break; } } public static int? GetCountMiss(this ScoreInfo scoreInfo) => getCount(scoreInfo, HitResult.Miss); public static void SetCountMiss(this ScoreInfo scoreInfo, int value) => scoreInfo.Statistics[HitResult.Miss] = value; private static int? getCount(ScoreInfo scoreInfo, HitResult result) { if (scoreInfo.Statistics.TryGetValue(result, out int existing)) return existing; return null; } } }