// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using System.Collections.Generic; using System.Diagnostics; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions; using osu.Framework.Extensions.LocalisationExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; using osu.Framework.Localisation; using osu.Framework.Utils; using osu.Game.Configuration; using osu.Game.Graphics.UserInterface; using osu.Game.Input.Bindings; using osu.Game.Overlays; using osu.Game.Overlays.OSD; using osu.Game.Overlays.Settings.Sections; using osu.Game.Rulesets.Objects; using osu.Game.Screens.Edit.Components.TernaryButtons; namespace osu.Game.Rulesets.Edit { /// /// Represents a for rulesets with the concept of distances between objects. /// /// The base type of supported objects. public abstract partial class DistancedHitObjectComposer : HitObjectComposer, IDistanceSnapProvider, IScrollBindingHandler where TObject : HitObject { private const float adjust_step = 0.1f; public BindableDouble DistanceSpacingMultiplier { get; } = new BindableDouble(1.0) { MinValue = 0.1, MaxValue = 6.0, Precision = 0.01, }; IBindable IDistanceSnapProvider.DistanceSpacingMultiplier => DistanceSpacingMultiplier; private ExpandableSlider> distanceSpacingSlider; private ExpandableButton currentDistanceSpacingButton; [Resolved(canBeNull: true)] private OnScreenDisplay onScreenDisplay { get; set; } protected readonly Bindable DistanceSnapToggle = new Bindable(); private bool distanceSnapMomentary; protected DistancedHitObjectComposer(Ruleset ruleset) : base(ruleset) { } [BackgroundDependencyLoader] private void load(OverlayColourProvider colourProvider) { RightToolbox.Add(new EditorToolboxGroup("snapping") { Alpha = DistanceSpacingMultiplier.Disabled ? 0 : 1, Children = new Drawable[] { distanceSpacingSlider = new ExpandableSlider> { KeyboardStep = adjust_step, // Manual binding in LoadComplete to handle one-way event flow. Current = DistanceSpacingMultiplier.GetUnboundCopy(), }, currentDistanceSpacingButton = new ExpandableButton { Action = () => { (HitObject before, HitObject after)? objects = getObjectsOnEitherSideOfCurrentTime(); Debug.Assert(objects != null); DistanceSpacingMultiplier.Value = ReadCurrentDistanceSnap(objects.Value.before, objects.Value.after); DistanceSnapToggle.Value = TernaryState.True; }, RelativeSizeAxes = Axes.X, } } }); } private (HitObject before, HitObject after)? getObjectsOnEitherSideOfCurrentTime() { HitObject lastBefore = Playfield.HitObjectContainer.AliveObjects.LastOrDefault(h => h.HitObject.StartTime <= EditorClock.CurrentTime)?.HitObject; if (lastBefore == null) return null; HitObject firstAfter = Playfield.HitObjectContainer.AliveObjects.FirstOrDefault(h => h.HitObject.StartTime >= EditorClock.CurrentTime)?.HitObject; if (firstAfter == null) return null; if (lastBefore == firstAfter) return null; return (lastBefore, firstAfter); } protected abstract double ReadCurrentDistanceSnap(HitObject before, HitObject after); protected override void Update() { base.Update(); (HitObject before, HitObject after)? objects = getObjectsOnEitherSideOfCurrentTime(); double currentSnap = objects == null ? 0 : ReadCurrentDistanceSnap(objects.Value.before, objects.Value.after); if (currentSnap > DistanceSpacingMultiplier.MinValue) { currentDistanceSpacingButton.Enabled.Value = currentDistanceSpacingButton.Expanded.Value && !Precision.AlmostEquals(currentSnap, DistanceSpacingMultiplier.Value, DistanceSpacingMultiplier.Precision / 2); currentDistanceSpacingButton.ContractedLabelText = $"current {currentSnap:N2}x"; currentDistanceSpacingButton.ExpandedLabelText = $"Use current ({currentSnap:N2}x)"; } else { currentDistanceSpacingButton.Enabled.Value = false; currentDistanceSpacingButton.ContractedLabelText = string.Empty; currentDistanceSpacingButton.ExpandedLabelText = "Use current (unavailable)"; } } protected override void LoadComplete() { base.LoadComplete(); if (!DistanceSpacingMultiplier.Disabled) { DistanceSpacingMultiplier.Value = EditorBeatmap.BeatmapInfo.DistanceSpacing; DistanceSpacingMultiplier.BindValueChanged(multiplier => { distanceSpacingSlider.ContractedLabelText = $"D. S. ({multiplier.NewValue:0.##x})"; distanceSpacingSlider.ExpandedLabelText = $"Distance Spacing ({multiplier.NewValue:0.##x})"; if (multiplier.NewValue != multiplier.OldValue) onScreenDisplay?.Display(new DistanceSpacingToast(multiplier.NewValue.ToLocalisableString(@"0.##x"), multiplier)); EditorBeatmap.BeatmapInfo.DistanceSpacing = multiplier.NewValue; }, true); // Manual binding to handle enabling distance spacing when the slider is interacted with. distanceSpacingSlider.Current.BindValueChanged(spacing => { DistanceSpacingMultiplier.Value = spacing.NewValue; DistanceSnapToggle.Value = TernaryState.True; }); DistanceSpacingMultiplier.BindValueChanged(spacing => distanceSpacingSlider.Current.Value = spacing.NewValue); } } protected override IEnumerable CreateTernaryButtons() => base.CreateTernaryButtons().Concat(new[] { new TernaryButton(DistanceSnapToggle, "Distance Snap", () => new SpriteIcon { Icon = FontAwesome.Solid.Ruler }) }); protected override bool OnKeyDown(KeyDownEvent e) { if (e.Repeat) return false; handleToggleViaKey(e); return base.OnKeyDown(e); } protected override void OnKeyUp(KeyUpEvent e) { handleToggleViaKey(e); base.OnKeyUp(e); } private void handleToggleViaKey(KeyboardEvent key) { bool altPressed = key.AltPressed; if (altPressed != distanceSnapMomentary) { distanceSnapMomentary = altPressed; DistanceSnapToggle.Value = DistanceSnapToggle.Value == TernaryState.False ? TernaryState.True : TernaryState.False; } } public virtual bool OnPressed(KeyBindingPressEvent e) { switch (e.Action) { case GlobalAction.EditorIncreaseDistanceSpacing: case GlobalAction.EditorDecreaseDistanceSpacing: return AdjustDistanceSpacing(e.Action, adjust_step); } return false; } public virtual void OnReleased(KeyBindingReleaseEvent e) { } public bool OnScroll(KeyBindingScrollEvent e) { switch (e.Action) { case GlobalAction.EditorIncreaseDistanceSpacing: case GlobalAction.EditorDecreaseDistanceSpacing: return AdjustDistanceSpacing(e.Action, e.ScrollAmount * adjust_step); } return false; } protected virtual bool AdjustDistanceSpacing(GlobalAction action, float amount) { if (DistanceSpacingMultiplier.Disabled) return false; if (action == GlobalAction.EditorIncreaseDistanceSpacing) DistanceSpacingMultiplier.Value += amount; else if (action == GlobalAction.EditorDecreaseDistanceSpacing) DistanceSpacingMultiplier.Value -= amount; DistanceSnapToggle.Value = TernaryState.True; return true; } public virtual float GetBeatSnapDistanceAt(HitObject referenceObject, bool useReferenceSliderVelocity = true) { return (float)(100 * (useReferenceSliderVelocity ? referenceObject.DifficultyControlPoint.SliderVelocity : 1) * EditorBeatmap.Difficulty.SliderMultiplier * 1 / BeatSnapProvider.BeatDivisor); } public virtual float DurationToDistance(HitObject referenceObject, double duration) { double beatLength = BeatSnapProvider.GetBeatLengthAtTime(referenceObject.StartTime); return (float)(duration / beatLength * GetBeatSnapDistanceAt(referenceObject)); } public virtual double DistanceToDuration(HitObject referenceObject, float distance) { double beatLength = BeatSnapProvider.GetBeatLengthAtTime(referenceObject.StartTime); return distance / GetBeatSnapDistanceAt(referenceObject) * beatLength; } public virtual double FindSnappedDuration(HitObject referenceObject, float distance) => BeatSnapProvider.SnapTime(referenceObject.StartTime + DistanceToDuration(referenceObject, distance), referenceObject.StartTime) - referenceObject.StartTime; public virtual float FindSnappedDistance(HitObject referenceObject, float distance) { double startTime = referenceObject.StartTime; double actualDuration = startTime + DistanceToDuration(referenceObject, distance); double snappedEndTime = BeatSnapProvider.SnapTime(actualDuration, startTime); double beatLength = BeatSnapProvider.GetBeatLengthAtTime(startTime); // we don't want to exceed the actual duration and snap to a point in the future. // as we are snapping to beat length via SnapTime (which will round-to-nearest), check for snapping in the forward direction and reverse it. if (snappedEndTime > actualDuration + 1) snappedEndTime -= beatLength; return DurationToDistance(referenceObject, snappedEndTime - startTime); } private partial class DistanceSpacingToast : Toast { private readonly ValueChangedEvent change; public DistanceSpacingToast(LocalisableString value, ValueChangedEvent change) : base(getAction(change).GetLocalisableDescription(), value, string.Empty) { this.change = change; } [BackgroundDependencyLoader] private void load(OsuConfigManager config) { ShortcutText.Text = config.LookupKeyBindings(getAction(change)).ToUpper(); } private static GlobalAction getAction(ValueChangedEvent change) => change.NewValue - change.OldValue > 0 ? GlobalAction.EditorIncreaseDistanceSpacing : GlobalAction.EditorDecreaseDistanceSpacing; } } }