// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using osu.Framework.Bindables; using osu.Framework.Graphics; namespace osu.Game.Skinning { /// <summary> /// A container which can house <see cref="ISerialisableDrawable"/>s. /// Contains functionality for new drawables to be added, removed, and reloaded from provided <see cref="SerialisedDrawableInfo"/>. /// </summary> public interface ISerialisableDrawableContainer : IDrawable { /// <summary> /// A bindable list of components which are being tracked by this skinnable target. /// </summary> IBindableList<ISerialisableDrawable> Components { get; } /// <summary> /// Serialise all children as <see cref="SerialisedDrawableInfo"/>. /// </summary> /// <returns>The serialised content.</returns> IEnumerable<SerialisedDrawableInfo> CreateSerialisedInfo() => Components.Select(d => ((Drawable)d).CreateSerialisedInfo()); /// <summary> /// Reload this target from the current skin. /// </summary> void Reload(); /// <summary> /// Add a new skinnable component to this target. /// </summary> /// <param name="drawable">The component to add.</param> void Add(ISerialisableDrawable drawable); /// <summary> /// Remove an existing skinnable component from this target. /// </summary> /// <param name="component">The component to remove.</param> /// <param name="disposeImmediately">Whether removed items should be immediately disposed.</param> void Remove(ISerialisableDrawable component, bool disposeImmediately); } }