// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable enable using System; using MessagePack; using osu.Game.Online.Multiplayer.Queueing; using osu.Game.Online.Rooms; namespace osu.Game.Online.Multiplayer { [Serializable] [MessagePackObject] public class MultiplayerRoomSettings : IEquatable { [Key(0)] public string Name { get; set; } = "Unnamed room"; [Key(1)] public long PlaylistItemId { get; set; } [Key(2)] public string Password { get; set; } = string.Empty; [Key(3)] public MatchType MatchType { get; set; } = MatchType.HeadToHead; [Key(4)] public QueueModes QueueMode { get; set; } = QueueModes.HostOnly; public bool Equals(MultiplayerRoomSettings other) => Password.Equals(other.Password, StringComparison.Ordinal) && Name.Equals(other.Name, StringComparison.Ordinal) && PlaylistItemId == other.PlaylistItemId && MatchType == other.MatchType && QueueMode == other.QueueMode; public override string ToString() => $"Name:{Name}" + $" Password:{(string.IsNullOrEmpty(Password) ? "no" : "yes")}" + $" Type:{MatchType}" + $" Item:{PlaylistItemId}" + $" Queue:{QueueMode}"; } }