// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Linq; using osu.Framework.Extensions; using osu.Framework.Graphics; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Mania.Scoring; using osu.Game.Rulesets.Mania.UI; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Mania.Tests.Skinning { public class TestSceneDrawableJudgement : ManiaSkinnableTestScene { public TestSceneDrawableJudgement() { var hitWindows = new ManiaHitWindows(); foreach (HitResult result in Enum.GetValues(typeof(HitResult)).OfType().Skip(1)) { if (hitWindows.IsHitResultAllowed(result)) { AddStep("Show " + result.GetDescription(), () => SetContents(_ => new DrawableManiaJudgement(new JudgementResult(new HitObject { StartTime = Time.Current }, new Judgement()) { Type = result }, null) { Anchor = Anchor.Centre, Origin = Anchor.Centre, })); } } } } }