// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Linq; using NUnit.Framework; using osu.Framework.Extensions.ObjectExtensions; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu.Mods; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Scoring; using osu.Game.Tests.Visual; using osuTK; namespace osu.Game.Rulesets.Osu.Tests { public partial class TestSceneHitCircleLateFade : OsuTestScene { private float? alphaAtMiss; [Test] public void TestHitCircleClassicModMiss() { AddStep("Create hit circle", () => { SelectedMods.Value = new Mod[] { new OsuModClassic() }; createCircle(); }); AddUntilStep("Wait until circle is missed", () => alphaAtMiss.IsNotNull()); AddAssert("Transparent when missed", () => alphaAtMiss == 0); } [Test] public void TestHitCircleClassicAndFullHiddenMods() { AddStep("Create hit circle", () => { SelectedMods.Value = new Mod[] { new OsuModHidden(), new OsuModClassic() }; createCircle(); }); AddUntilStep("Wait until circle is missed", () => alphaAtMiss.IsNotNull()); AddAssert("Transparent when missed", () => alphaAtMiss == 0); } [Test] public void TestHitCircleClassicAndApproachCircleOnlyHiddenMods() { AddStep("Create hit circle", () => { SelectedMods.Value = new Mod[] { new OsuModHidden { OnlyFadeApproachCircles = { Value = true } }, new OsuModClassic() }; createCircle(); }); AddUntilStep("Wait until circle is missed", () => alphaAtMiss.IsNotNull()); AddAssert("Transparent when missed", () => alphaAtMiss == 0); } /// /// No early fade is expected to be applied if the hit circle has been hit. /// [Test] public void TestHitCircleClassicModHit() { TestDrawableHitCircle circle = null!; AddStep("Create hit circle", () => { SelectedMods.Value = new Mod[] { new OsuModClassic() }; circle = createCircle(true); }); AddUntilStep("Wait until circle is hit", () => circle.Result?.Type == HitResult.Great); AddUntilStep("Wait for miss window", () => Clock.CurrentTime, () => Is.GreaterThanOrEqualTo(circle.HitObject.StartTime + circle.HitObject.HitWindows.WindowFor(HitResult.Miss))); AddAssert("Check circle is still visible", () => circle.Alpha, () => Is.GreaterThan(0)); } [Test] public void TestHitCircleNoModMiss() { AddStep("Create hit circle", () => { SelectedMods.Value = Array.Empty(); createCircle(); }); AddUntilStep("Wait until circle is missed", () => alphaAtMiss.IsNotNull()); AddAssert("Opaque when missed", () => alphaAtMiss == 1); } [Test] public void TestHitCircleNoModHit() { AddStep("Create hit circle", () => { SelectedMods.Value = Array.Empty(); createCircle(true); }); } [Test] public void TestSliderClassicMod() { AddStep("Create slider", () => { SelectedMods.Value = new Mod[] { new OsuModClassic() }; createSlider(); }); AddUntilStep("Wait until head circle is missed", () => alphaAtMiss.IsNotNull()); AddAssert("Head circle transparent when missed", () => alphaAtMiss == 0); } [Test] public void TestSliderNoMod() { AddStep("Create slider", () => { SelectedMods.Value = Array.Empty(); createSlider(); }); AddUntilStep("Wait until head circle is missed", () => alphaAtMiss.IsNotNull()); AddAssert("Head circle opaque when missed", () => alphaAtMiss == 1); } private TestDrawableHitCircle createCircle(bool shouldHit = false) { alphaAtMiss = null; TestDrawableHitCircle drawableHitCircle = new TestDrawableHitCircle(new HitCircle { StartTime = Time.Current + 500, Position = new Vector2(250), }, shouldHit); drawableHitCircle.Scale = new Vector2(2f); LoadComponent(drawableHitCircle); foreach (var mod in SelectedMods.Value.OfType()) mod.ApplyToDrawableHitObject(drawableHitCircle); drawableHitCircle.HitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); drawableHitCircle.OnNewResult += (_, result) => { if (!result.IsHit) alphaAtMiss = drawableHitCircle.Alpha; }; Child = drawableHitCircle; return drawableHitCircle; } private void createSlider() { alphaAtMiss = null; DrawableSlider drawableSlider = new DrawableSlider(new Slider { StartTime = Time.Current + 500, Position = new Vector2(250), Path = new SliderPath(PathType.LINEAR, new[] { Vector2.Zero, new Vector2(0, 100), }) }); drawableSlider.Scale = new Vector2(2f); drawableSlider.HitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); drawableSlider.OnLoadComplete += _ => { foreach (var mod in SelectedMods.Value.OfType()) mod.ApplyToDrawableHitObject(drawableSlider.HeadCircle); drawableSlider.HeadCircle.OnNewResult += (_, result) => { if (!result.IsHit) alphaAtMiss = drawableSlider.HeadCircle.Alpha; }; }; Child = drawableSlider; } protected partial class TestDrawableHitCircle : DrawableHitCircle { private readonly bool shouldHit; public TestDrawableHitCircle(HitCircle h, bool shouldHit) : base(h) { this.shouldHit = shouldHit; } protected override void CheckForResult(bool userTriggered, double timeOffset) { if (shouldHit && !userTriggered && timeOffset >= 0) { // force success ApplyResult(HitResult.Great); } else base.CheckForResult(userTriggered, timeOffset); } } } }