// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Game.Users; namespace osu.Game.Online.RealtimeMultiplayer { public class MultiplayerRoomUser : IEquatable { public MultiplayerRoomUser(in int userId) { UserID = userId; } public long UserID { get; } public MultiplayerUserState State { get; set; } public User User { get; set; } public bool Equals(MultiplayerRoomUser other) { if (ReferenceEquals(null, other)) return false; if (ReferenceEquals(this, other)) return true; return UserID == other.UserID; } public override bool Equals(object obj) { if (ReferenceEquals(null, obj)) return false; if (ReferenceEquals(this, obj)) return true; if (obj.GetType() != this.GetType()) return false; return Equals((MultiplayerRoomUser)obj); } public override int GetHashCode() => UserID.GetHashCode(); } }