// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Rulesets.Taiko.Skinning.Default; using osu.Game.Skinning; namespace osu.Game.Rulesets.Taiko.UI { /// /// A component of the playfield that captures input and displays input as a drum. /// internal class InputDrum : Container { public InputDrum() { AutoSizeAxes = Axes.X; RelativeSizeAxes = Axes.Y; } [BackgroundDependencyLoader] private void load() { Children = new Drawable[] { new SkinnableDrawable(new TaikoSkinComponentLookup(TaikoSkinComponents.InputDrum), _ => new DefaultInputDrum()) { RelativeSizeAxes = Axes.Y, AutoSizeAxes = Axes.X, }, }; } } }