// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Shapes; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osuTK; namespace osu.Game.Beatmaps.Drawables { internal class DifficultyIconTooltip : VisibilityContainer, ITooltip { private OsuSpriteText difficultyName; private StarRatingDisplay starRating; [BackgroundDependencyLoader] private void load(OsuColour colours) { AutoSizeAxes = Axes.Both; Masking = true; CornerRadius = 5; Children = new Drawable[] { new Box { Alpha = 0.9f, Colour = colours.Gray3, RelativeSizeAxes = Axes.Both }, new FillFlowContainer { AutoSizeAxes = Axes.Both, AutoSizeDuration = 200, AutoSizeEasing = Easing.OutQuint, Direction = FillDirection.Vertical, Padding = new MarginPadding(10), Spacing = new Vector2(5), Children = new Drawable[] { difficultyName = new OsuSpriteText { Anchor = Anchor.Centre, Origin = Anchor.Centre, Font = OsuFont.GetFont(size: 16, weight: FontWeight.Bold), }, starRating = new StarRatingDisplay(default, StarRatingDisplaySize.Small) { Anchor = Anchor.Centre, Origin = Anchor.Centre, } } } }; } private DifficultyIconTooltipContent displayedContent; public void SetContent(DifficultyIconTooltipContent content) { if (displayedContent != null) starRating.Current.UnbindFrom(displayedContent.Difficulty); displayedContent = content; starRating.Current.BindTarget = displayedContent.Difficulty; difficultyName.Text = displayedContent.BeatmapInfo.DifficultyName; } public void Move(Vector2 pos) => Position = pos; protected override void PopIn() => this.FadeIn(200, Easing.OutQuint); protected override void PopOut() => this.FadeOut(200, Easing.OutQuint); } internal class DifficultyIconTooltipContent { public readonly IBeatmapInfo BeatmapInfo; public readonly IBindable Difficulty; public DifficultyIconTooltipContent(IBeatmapInfo beatmapInfo, IBindable difficulty) { BeatmapInfo = beatmapInfo; Difficulty = difficulty; } } }