// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Beatmaps; namespace osu.Game.Rulesets.Mods { /// <summary> /// Interface for a <see cref="Mod"/> that applies changes to the <see cref="IBeatmap"/> generated by the <see cref="BeatmapConverter{TObject}"/>. /// </summary> public interface IApplicableAfterBeatmapConversion : IApplicableMod { /// <summary> /// Applies this <see cref="Mod"/> to the <see cref="IBeatmap"/> after conversion has taken place. /// </summary> /// <param name="beatmap">The converted <see cref="IBeatmap"/>.</param> void ApplyToBeatmap(IBeatmap beatmap); } }