// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.Graphics.Containers; using osu.Framework.Input; using osu.Framework.Input.Bindings; using osu.Game.Input.Bindings; namespace osu.Game.Overlays.Volume { public class VolumeControlReceptor : Container, IScrollBindingHandler<GlobalAction>, IHandleGlobalInput { public Func<GlobalAction, bool> ActionRequested; public Func<GlobalAction, float, bool, bool> ScrollActionRequested; public bool OnPressed(GlobalAction action) => ActionRequested?.Invoke(action) ?? false; public bool OnScroll(GlobalAction action, float amount, bool isPrecise) => ScrollActionRequested?.Invoke(action, amount, isPrecise) ?? false; public bool OnReleased(GlobalAction action) => false; } }