// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.

using System;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Game.Input.Bindings;

namespace osu.Game.Overlays.Volume
{
    public class VolumeControlReceptor : Container, IScrollBindingHandler<GlobalAction>, IHandleGlobalInput
    {
        public Func<GlobalAction, bool> ActionRequested;
        public Func<GlobalAction, float, bool, bool> ScrollActionRequested;

        public bool OnPressed(GlobalAction action) => ActionRequested?.Invoke(action) ?? false;
        public bool OnScroll(GlobalAction action, float amount, bool isPrecise) => ScrollActionRequested?.Invoke(action, amount, isPrecise) ?? false;
        public bool OnReleased(GlobalAction action) => false;
    }
}