// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Tournament.Models; using osu.Game.Tournament.Screens.TeamIntro; namespace osu.Game.Tournament.Tests.Screens { public class TestSceneTeamIntroScreen : TournamentTestScene { [Cached] private readonly LadderInfo ladder = new LadderInfo(); [BackgroundDependencyLoader] private void load() { ladder.CurrentMatch.Value = new TournamentMatch { Team1 = { Value = Ladder.Teams.FirstOrDefault(t => t.Acronym.Value == "USA") }, Team2 = { Value = Ladder.Teams.FirstOrDefault(t => t.Acronym.Value == "JPN") }, Round = { Value = Ladder.Rounds.FirstOrDefault(g => g.Name.Value == "Finals") } }; Add(new TeamIntroScreen { FillMode = FillMode.Fit, FillAspectRatio = 16 / 9f }); } } }