// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Input.Events; using osu.Framework.Logging; using osu.Framework.Screens; using osu.Framework.Threading; using osu.Game.Beatmaps; using osu.Game.Configuration; using osu.Game.Graphics.Containers; using osu.Game.Online.API; using osu.Game.Overlays; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.UI; using osu.Game.Scoring; using osu.Game.Screens.Ranking; using osu.Game.Skinning; using osu.Game.Storyboards.Drawables; namespace osu.Game.Screens.Play { public class Player : ScreenWithBeatmapBackground { protected override bool AllowBackButton => false; // handled by HoldForMenuButton public override float BackgroundParallaxAmount => 0.1f; public override bool HideOverlaysOnEnter => true; public override OverlayActivation InitialOverlayActivationMode => OverlayActivation.UserTriggered; public Action RestartRequested; public bool HasFailed { get; private set; } public bool AllowPause { get; set; } = true; public bool AllowLeadIn { get; set; } = true; public bool AllowResults { get; set; } = true; private Bindable mouseWheelDisabled; private readonly Bindable storyboardReplacesBackground = new Bindable(); public int RestartCount; [Resolved] private ScoreManager scoreManager { get; set; } protected PausableGameplayContainer PausableGameplayContainer { get; private set; } private RulesetInfo ruleset; private APIAccess api; private SampleChannel sampleRestart; protected ScoreProcessor ScoreProcessor { get; private set; } protected RulesetContainer RulesetContainer { get; private set; } protected HUDOverlay HUDOverlay { get; private set; } private FailOverlay failOverlay; private DrawableStoryboard storyboard; protected VisualSettingsContainer StoryboardContainer { get; private set; } protected virtual VisualSettingsContainer CreateStoryboardContainer() => new VisualSettingsContainer(true) { RelativeSizeAxes = Axes.Both, Alpha = 1, EnableVisualSettings = { Value = true } }; public bool LoadedBeatmapSuccessfully => RulesetContainer?.Objects.Any() == true; private GameplayClockContainer gameplayClockContainer; [BackgroundDependencyLoader] private void load(AudioManager audio, APIAccess api, OsuConfigManager config) { this.api = api; WorkingBeatmap working = loadBeatmap(); if (working == null) return; sampleRestart = audio.Sample.Get(@"Gameplay/restart"); mouseWheelDisabled = config.GetBindable(OsuSetting.MouseDisableWheel); ScoreProcessor = RulesetContainer.CreateScoreProcessor(); if (!ScoreProcessor.Mode.Disabled) config.BindWith(OsuSetting.ScoreDisplayMode, ScoreProcessor.Mode); InternalChild = gameplayClockContainer = new GameplayClockContainer(working, AllowLeadIn, RulesetContainer.GameplayStartTime); gameplayClockContainer.Children = new Drawable[] { PausableGameplayContainer = new PausableGameplayContainer { Retries = RestartCount, OnRetry = restart, OnQuit = performUserRequestedExit, Start = gameplayClockContainer.Start, Stop = gameplayClockContainer.Stop, IsPaused = { BindTarget = gameplayClockContainer.IsPaused }, CheckCanPause = () => AllowPause && ValidForResume && !HasFailed && !RulesetContainer.HasReplayLoaded.Value, Children = new[] { StoryboardContainer = CreateStoryboardContainer(), new ScalingContainer(ScalingMode.Gameplay) { Child = new LocalSkinOverrideContainer(working.Skin) { RelativeSizeAxes = Axes.Both, Child = RulesetContainer } }, new BreakOverlay(working.Beatmap.BeatmapInfo.LetterboxInBreaks, ScoreProcessor) { Anchor = Anchor.Centre, Origin = Anchor.Centre, Breaks = working.Beatmap.Breaks }, // display the cursor above some HUD elements. RulesetContainer.Cursor?.CreateProxy() ?? new Container(), HUDOverlay = new HUDOverlay(ScoreProcessor, RulesetContainer, working) { HoldToQuit = { Action = performUserRequestedExit }, PlayerSettingsOverlay = { PlaybackSettings = { UserPlaybackRate = { BindTarget = gameplayClockContainer.UserPlaybackRate } } }, KeyCounter = { Visible = { BindTarget = RulesetContainer.HasReplayLoaded } }, RequestSeek = gameplayClockContainer.Seek, Anchor = Anchor.Centre, Origin = Anchor.Centre }, new SkipOverlay(RulesetContainer.GameplayStartTime) { RequestSeek = gameplayClockContainer.Seek }, } }, failOverlay = new FailOverlay { OnRetry = restart, OnQuit = performUserRequestedExit, }, new HotkeyRetryOverlay { Action = () => { if (!this.IsCurrentScreen()) return; fadeOut(true); restart(); }, } }; // bind clock into components that require it RulesetContainer.IsPaused.BindTo(gameplayClockContainer.IsPaused); if (ShowStoryboard.Value) initializeStoryboard(false); // Bind ScoreProcessor to ourselves ScoreProcessor.AllJudged += onCompletion; ScoreProcessor.Failed += onFail; foreach (var mod in Beatmap.Value.Mods.Value.OfType()) mod.ApplyToScoreProcessor(ScoreProcessor); } private WorkingBeatmap loadBeatmap() { WorkingBeatmap working = Beatmap.Value; if (working is DummyWorkingBeatmap) return null; try { var beatmap = working.Beatmap; if (beatmap == null) throw new InvalidOperationException("Beatmap was not loaded"); ruleset = Ruleset.Value ?? beatmap.BeatmapInfo.Ruleset; var rulesetInstance = ruleset.CreateInstance(); try { RulesetContainer = rulesetInstance.CreateRulesetContainerWith(working); } catch (BeatmapInvalidForRulesetException) { // we may fail to create a RulesetContainer if the beatmap cannot be loaded with the user's preferred ruleset // let's try again forcing the beatmap's ruleset. ruleset = beatmap.BeatmapInfo.Ruleset; rulesetInstance = ruleset.CreateInstance(); RulesetContainer = rulesetInstance.CreateRulesetContainerWith(Beatmap.Value); } if (!RulesetContainer.Objects.Any()) { Logger.Log("Beatmap contains no hit objects!", level: LogLevel.Error); return null; } } catch (Exception e) { Logger.Error(e, "Could not load beatmap sucessfully!"); //couldn't load, hard abort! return null; } return working; } private void performUserRequestedExit() { if (!this.IsCurrentScreen()) return; this.Exit(); } private void restart() { if (!this.IsCurrentScreen()) return; sampleRestart?.Play(); ValidForResume = false; RestartRequested?.Invoke(); this.Exit(); } private ScheduledDelegate onCompletionEvent; private void onCompletion() { // Only show the completion screen if the player hasn't failed if (ScoreProcessor.HasFailed || onCompletionEvent != null) return; ValidForResume = false; if (!AllowResults) return; using (BeginDelayedSequence(1000)) { onCompletionEvent = Schedule(delegate { if (!this.IsCurrentScreen()) return; var score = CreateScore(); if (RulesetContainer.ReplayScore == null) scoreManager.Import(score); this.Push(CreateResults(score)); onCompletionEvent = null; }); } } protected virtual ScoreInfo CreateScore() { var score = RulesetContainer.ReplayScore?.ScoreInfo ?? new ScoreInfo { Beatmap = Beatmap.Value.BeatmapInfo, Ruleset = ruleset, Mods = Beatmap.Value.Mods.Value.ToArray(), User = api.LocalUser.Value, }; ScoreProcessor.PopulateScore(score); return score; } private bool onFail() { if (Beatmap.Value.Mods.Value.OfType().Any(m => !m.AllowFail)) return false; gameplayClockContainer.Stop(); HasFailed = true; failOverlay.Retries = RestartCount; failOverlay.Show(); return true; } public override void OnEntering(IScreen last) { base.OnEntering(last); if (!LoadedBeatmapSuccessfully) return; Alpha = 0; this .ScaleTo(0.7f) .ScaleTo(1, 750, Easing.OutQuint) .Delay(250) .FadeIn(250); ShowStoryboard.ValueChanged += enabled => { if (enabled.NewValue) initializeStoryboard(true); }; Background.EnableVisualSettings.Value = true; Background.StoryboardReplacesBackground.BindTo(storyboardReplacesBackground); StoryboardContainer.StoryboardReplacesBackground.BindTo(storyboardReplacesBackground); storyboardReplacesBackground.Value = Beatmap.Value.Storyboard.ReplacesBackground && Beatmap.Value.Storyboard.HasDrawable; gameplayClockContainer.Restart(); PausableGameplayContainer.Alpha = 0; PausableGameplayContainer.FadeIn(750, Easing.OutQuint); } public override void OnSuspending(IScreen next) { fadeOut(); base.OnSuspending(next); } public override bool OnExiting(IScreen next) { if (onCompletionEvent != null) { // Proceed to result screen if beatmap already finished playing onCompletionEvent.RunTask(); return true; } if ((!AllowPause || HasFailed || !ValidForResume || PausableGameplayContainer?.IsPaused.Value != false || RulesetContainer?.HasReplayLoaded.Value != false) && (!PausableGameplayContainer?.IsResuming ?? true)) { gameplayClockContainer.ResetLocalAdjustments(); fadeOut(); return base.OnExiting(next); } if (LoadedBeatmapSuccessfully) PausableGameplayContainer?.Pause(); return true; } private void fadeOut(bool instant = false) { float fadeOutDuration = instant ? 0 : 250; this.FadeOut(fadeOutDuration); Background.EnableVisualSettings.Value = false; storyboardReplacesBackground.Value = false; } protected override bool OnScroll(ScrollEvent e) => mouseWheelDisabled.Value && !PausableGameplayContainer.IsPaused.Value; private void initializeStoryboard(bool asyncLoad) { if (StoryboardContainer == null || storyboard != null) return; var beatmap = Beatmap.Value; storyboard = beatmap.Storyboard.CreateDrawable(); storyboard.Masking = true; if (asyncLoad) LoadComponentAsync(storyboard, StoryboardContainer.Add); else StoryboardContainer.Add(storyboard); } protected virtual Results CreateResults(ScoreInfo score) => new SoloResults(score); } }