// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Game.Graphics; using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.Backgrounds; using osu.Game.Graphics.Containers; using osu.Framework.Audio; using osu.Framework.Allocation; namespace osu.Game.Overlays.BeatmapSet { public class HeaderButton : TriangleButton { public HeaderButton() { Height = 0; RelativeSizeAxes = Axes.Y; } [BackgroundDependencyLoader] private void load(OsuColour colours, AudioManager audio) { Masking = true; CornerRadius = 3; BackgroundColour = OsuColour.FromHex(@"094c5f"); Triangles.ColourLight = OsuColour.FromHex(@"0f7c9b"); Triangles.ColourDark = OsuColour.FromHex(@"094c5f"); Triangles.TriangleScale = 1.5f; } } }