// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using NUnit.Framework; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Timing; using osu.Game.Graphics.Sprites; using osu.Game.Rulesets.UI; namespace osu.Game.Tests.Visual.Gameplay { public partial class TestSceneFrameStabilityContainer : OsuTestScene { private readonly ManualClock manualClock; private readonly Container mainContainer; private ClockConsumingChild consumer; public TestSceneFrameStabilityContainer() { Child = mainContainer = new Container { RelativeSizeAxes = Axes.Both, Clock = new FramedClock(manualClock = new ManualClock()), }; } [Test] public void TestLargeJumps() { seekManualTo(0); createStabilityContainer(); seekManualTo(100000); confirmSeek(100000); checkFrameCount(6000); seekManualTo(0); confirmSeek(0); checkFrameCount(12000); } [Test] public void TestSmallJumps() { seekManualTo(0); createStabilityContainer(); seekManualTo(40); confirmSeek(40); checkFrameCount(3); seekManualTo(0); confirmSeek(0); checkFrameCount(6); } [Test] public void TestSingleFrameJump() { seekManualTo(0); createStabilityContainer(); seekManualTo(8); confirmSeek(8); checkFrameCount(1); seekManualTo(16); confirmSeek(16); checkFrameCount(2); } [Test] public void TestInitialSeekWithGameplayStart() { seekManualTo(1000); createStabilityContainer(30000); confirmSeek(1000); checkFrameCount(0); seekManualTo(10000); confirmSeek(10000); checkFrameCount(1); seekManualTo(130000); confirmSeek(130000); checkFrameCount(6002); } [Test] public void TestInitialSeek() { seekManualTo(100000); createStabilityContainer(); confirmSeek(100000); checkFrameCount(0); } [Test] public void TestRatePreservedWhenTimeNotProgressing() { AddStep("set manual clock rate", () => manualClock.Rate = 1); seekManualTo(5000); createStabilityContainer(); checkRate(1); seekManualTo(10000); checkRate(1); AddWaitStep("wait some", 3); checkRate(1); seekManualTo(5000); checkRate(-1); AddWaitStep("wait some", 3); checkRate(-1); seekManualTo(10000); checkRate(1); } private void createStabilityContainer(double gameplayStartTime = double.MinValue) => AddStep("create container", () => { mainContainer.Child = new FrameStabilityContainer(gameplayStartTime) { AllowBackwardsSeeks = true, }.WithChild(consumer = new ClockConsumingChild()); }); private void seekManualTo(double time) => AddStep($"seek manual clock to {time}", () => manualClock.CurrentTime = time); private void confirmSeek(double time) => AddUntilStep($"wait for seek to {time}", () => consumer.Clock.CurrentTime, () => Is.EqualTo(time)); private void checkFrameCount(int frames) => AddAssert($"elapsed frames is {frames}", () => consumer.ElapsedFrames, () => Is.EqualTo(frames)); private void checkRate(double rate) => AddAssert($"clock rate is {rate}", () => consumer.Clock.Rate, () => Is.EqualTo(rate)); public partial class ClockConsumingChild : CompositeDrawable { private readonly OsuSpriteText text; private readonly OsuSpriteText text2; private readonly OsuSpriteText text3; public ClockConsumingChild() { Anchor = Anchor.Centre; Origin = Anchor.Centre; InternalChildren = new Drawable[] { new FillFlowContainer { RelativeSizeAxes = Axes.Both, Direction = FillDirection.Vertical, Children = new Drawable[] { text = new OsuSpriteText { Anchor = Anchor.Centre, Origin = Anchor.Centre, }, text2 = new OsuSpriteText { Anchor = Anchor.Centre, Origin = Anchor.Centre, }, text3 = new OsuSpriteText { Anchor = Anchor.Centre, Origin = Anchor.Centre, }, } }, }; } public int ElapsedFrames; protected override void Update() { base.Update(); if (Clock.ElapsedFrameTime != 0) ElapsedFrames++; text.Text = $"current time: {Clock.CurrentTime:F0}"; if (Clock.ElapsedFrameTime != 0) text2.Text = $"last elapsed frame time: {Clock.ElapsedFrameTime:F0}"; text3.Text = $"total frames: {ElapsedFrames:F0}"; } } } }