// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using System.Collections.Generic; using Humanizer; using NUnit.Framework; using osu.Framework.Input; using osu.Framework.Testing; using osu.Framework.Utils; using osu.Game.Audio; using osu.Game.Beatmaps; using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterfaceV2; using osu.Game.Rulesets; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.UI; using osu.Game.Screens.Edit.Components.TernaryButtons; using osu.Game.Screens.Edit.Compose.Components.Timeline; using osu.Game.Screens.Edit.Timing; using osu.Game.Tests.Beatmaps; using osuTK; using osuTK.Input; namespace osu.Game.Tests.Visual.Editing { public partial class TestSceneHitObjectSampleAdjustments : EditorTestScene { protected override Ruleset CreateEditorRuleset() => new OsuRuleset(); protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false); public override void SetUpSteps() { base.SetUpSteps(); AddStep("add test objects", () => { EditorBeatmap.Add(new HitCircle { StartTime = 0, Position = (OsuPlayfield.BASE_SIZE - new Vector2(100, 0)) / 2, Samples = new List { new HitSampleInfo(HitSampleInfo.HIT_NORMAL, volume: 80) } }); EditorBeatmap.Add(new HitCircle { StartTime = 500, Position = (OsuPlayfield.BASE_SIZE + new Vector2(100, 0)) / 2, Samples = new List { new HitSampleInfo(HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_SOFT, volume: 60) } }); }); } [Test] public void TestAddSampleAddition() { AddStep("select both objects", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects)); AddStep("add clap addition", () => InputManager.Key(Key.R)); hitObjectHasSampleBank(0, "normal"); hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_CLAP); hitObjectHasSampleBank(1, HitSampleInfo.BANK_SOFT); hitObjectHasSamples(1, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_CLAP); AddStep("remove clap addition", () => InputManager.Key(Key.R)); hitObjectHasSampleBank(0, "normal"); hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL); hitObjectHasSampleBank(1, HitSampleInfo.BANK_SOFT); hitObjectHasSamples(1, HitSampleInfo.HIT_NORMAL); } [Test] public void TestPopoverHasNoFocus() { clickSamplePiece(0); samplePopoverHasNoFocus(); } [Test] public void TestSingleSelection() { clickSamplePiece(0); samplePopoverHasSingleBank(HitSampleInfo.BANK_NORMAL); samplePopoverHasSingleVolume(80); dismissPopover(); // select first object to ensure that sample pieces for unselected objects // work independently from selection state. AddStep("select first object", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.First())); clickSamplePiece(1); samplePopoverHasSingleBank(HitSampleInfo.BANK_SOFT); samplePopoverHasSingleVolume(60); setVolumeViaPopover(90); hitObjectHasSampleVolume(1, 90); setBankViaPopover(HitSampleInfo.BANK_DRUM); hitObjectHasSampleBank(1, HitSampleInfo.BANK_DRUM); } [Test] public void TestUndo() { clickSamplePiece(1); samplePopoverHasSingleBank(HitSampleInfo.BANK_SOFT); samplePopoverHasSingleVolume(60); setVolumeViaPopover(90); hitObjectHasSampleVolume(1, 90); dismissPopover(); AddStep("undo", () => Editor.Undo()); hitObjectHasSampleVolume(1, 60); } [Test] public void TestMultipleSelectionWithSameSampleVolume() { AddStep("unify sample volume", () => { foreach (var h in EditorBeatmap.HitObjects) { for (int i = 0; i < h.Samples.Count; i++) { h.Samples[i] = h.Samples[i].With(newVolume: 50); } } }); AddStep("select both objects", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects)); clickSamplePiece(0); samplePopoverHasSingleVolume(50); dismissPopover(); clickSamplePiece(1); samplePopoverHasSingleVolume(50); setVolumeViaPopover(75); hitObjectHasSampleVolume(0, 75); hitObjectHasSampleVolume(1, 75); } [Test] public void TestMultipleSelectionWithDifferentSampleVolume() { AddStep("select both objects", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects)); clickSamplePiece(0); samplePopoverHasIndeterminateVolume(); dismissPopover(); clickSamplePiece(1); samplePopoverHasIndeterminateVolume(); setVolumeViaPopover(30); hitObjectHasSampleVolume(0, 30); hitObjectHasSampleVolume(1, 30); } [Test] public void TestPopoverMultipleSelectionWithSameSampleBank() { AddStep("unify sample bank", () => { foreach (var h in EditorBeatmap.HitObjects) { for (int i = 0; i < h.Samples.Count; i++) { h.Samples[i] = h.Samples[i].With(newBank: HitSampleInfo.BANK_SOFT); } } }); AddStep("select both objects", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects)); clickSamplePiece(0); samplePopoverHasSingleBank(HitSampleInfo.BANK_SOFT); dismissPopover(); clickSamplePiece(1); samplePopoverHasSingleBank(HitSampleInfo.BANK_SOFT); setBankViaPopover(string.Empty); hitObjectHasSampleBank(0, HitSampleInfo.BANK_SOFT); hitObjectHasSampleBank(1, HitSampleInfo.BANK_SOFT); samplePopoverHasSingleBank(HitSampleInfo.BANK_SOFT); setBankViaPopover(HitSampleInfo.BANK_DRUM); hitObjectHasSampleBank(0, HitSampleInfo.BANK_DRUM); hitObjectHasSampleBank(1, HitSampleInfo.BANK_DRUM); samplePopoverHasSingleBank(HitSampleInfo.BANK_DRUM); } [Test] public void TestPopoverMultipleSelectionWithDifferentSampleBank() { AddStep("select both objects", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects)); clickSamplePiece(0); samplePopoverHasIndeterminateBank(); dismissPopover(); clickSamplePiece(1); samplePopoverHasIndeterminateBank(); setBankViaPopover(string.Empty); hitObjectHasSampleBank(0, HitSampleInfo.BANK_NORMAL); hitObjectHasSampleBank(1, HitSampleInfo.BANK_SOFT); samplePopoverHasIndeterminateBank(); setBankViaPopover(HitSampleInfo.BANK_NORMAL); hitObjectHasSampleBank(0, HitSampleInfo.BANK_NORMAL); hitObjectHasSampleBank(1, HitSampleInfo.BANK_NORMAL); samplePopoverHasSingleBank(HitSampleInfo.BANK_NORMAL); } [Test] public void TestPopoverAddSampleAddition() { clickSamplePiece(0); setBankViaPopover(HitSampleInfo.BANK_SOFT); hitObjectHasSampleBank(0, HitSampleInfo.BANK_SOFT); toggleAdditionViaPopover(0); hitObjectHasSampleBank(0, HitSampleInfo.BANK_SOFT); hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_WHISTLE); setAdditionBankViaPopover(HitSampleInfo.BANK_DRUM); hitObjectHasSampleNormalBank(0, HitSampleInfo.BANK_SOFT); hitObjectHasSampleAdditionBank(0, HitSampleInfo.BANK_DRUM); toggleAdditionViaPopover(0); hitObjectHasSampleBank(0, HitSampleInfo.BANK_SOFT); hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL); } [Test] public void TestNodeSamplePopover() { AddStep("add slider", () => { EditorBeatmap.Clear(); EditorBeatmap.Add(new Slider { Position = new Vector2(256, 256), StartTime = 0, Path = new SliderPath(new[] { new PathControlPoint(Vector2.Zero), new PathControlPoint(new Vector2(250, 0)) }), Samples = { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) }, NodeSamples = { new List { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) }, new List { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) }, } }); }); clickNodeSamplePiece(0, 1); setBankViaPopover(HitSampleInfo.BANK_SOFT); hitObjectNodeHasSampleBank(0, 0, HitSampleInfo.BANK_NORMAL); hitObjectNodeHasSampleBank(0, 1, HitSampleInfo.BANK_SOFT); toggleAdditionViaPopover(0); hitObjectNodeHasSampleBank(0, 0, HitSampleInfo.BANK_NORMAL); hitObjectNodeHasSampleBank(0, 1, HitSampleInfo.BANK_SOFT); hitObjectNodeHasSamples(0, 0, HitSampleInfo.HIT_NORMAL); hitObjectNodeHasSamples(0, 1, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_WHISTLE); setAdditionBankViaPopover(HitSampleInfo.BANK_DRUM); hitObjectNodeHasSampleBank(0, 0, HitSampleInfo.BANK_NORMAL); hitObjectNodeHasSampleNormalBank(0, 1, HitSampleInfo.BANK_SOFT); hitObjectNodeHasSampleAdditionBank(0, 1, HitSampleInfo.BANK_DRUM); toggleAdditionViaPopover(0); hitObjectNodeHasSampleBank(0, 1, HitSampleInfo.BANK_SOFT); hitObjectNodeHasSamples(0, 0, HitSampleInfo.HIT_NORMAL); hitObjectNodeHasSamples(0, 1, HitSampleInfo.HIT_NORMAL); setVolumeViaPopover(10); hitObjectNodeHasSampleVolume(0, 0, 100); hitObjectNodeHasSampleVolume(0, 1, 10); } [Test] public void TestSamplePointSeek() { AddStep("add slider", () => { EditorBeatmap.Clear(); EditorBeatmap.Add(new Slider { Position = new Vector2(256, 256), StartTime = 0, Path = new SliderPath(new[] { new PathControlPoint(Vector2.Zero), new PathControlPoint(new Vector2(250, 0)) }), Samples = { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) }, NodeSamples = { new List { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) }, new List { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) }, }, RepeatCount = 1 }); }); seekSamplePiece(-1); editorTimeIs(0); samplePopoverIsOpen(); seekSamplePiece(-1); editorTimeIs(0); samplePopoverIsOpen(); seekSamplePiece(1); editorTimeIs(406); seekSamplePiece(1); editorTimeIs(813); seekSamplePiece(1); editorTimeIs(1627); seekSamplePiece(1); editorTimeIs(1627); } [Test] public void TestHotkeysMultipleSelectionWithSameSampleBank() { AddStep("unify sample bank", () => { foreach (var h in EditorBeatmap.HitObjects) { for (int i = 0; i < h.Samples.Count; i++) { h.Samples[i] = h.Samples[i].With(newBank: HitSampleInfo.BANK_SOFT); } } }); AddStep("select both objects", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects)); hitObjectHasSampleBank(0, HitSampleInfo.BANK_SOFT); hitObjectHasSampleBank(1, HitSampleInfo.BANK_SOFT); AddStep("Press normal bank shortcut", () => { InputManager.PressKey(Key.ShiftLeft); InputManager.Key(Key.W); InputManager.ReleaseKey(Key.ShiftLeft); }); hitObjectHasSampleBank(0, HitSampleInfo.BANK_NORMAL); hitObjectHasSampleBank(1, HitSampleInfo.BANK_NORMAL); AddStep("Press drum bank shortcut", () => { InputManager.PressKey(Key.ShiftLeft); InputManager.Key(Key.R); InputManager.ReleaseKey(Key.ShiftLeft); }); hitObjectHasSampleBank(0, HitSampleInfo.BANK_DRUM); hitObjectHasSampleBank(1, HitSampleInfo.BANK_DRUM); AddStep("Press auto bank shortcut", () => { InputManager.PressKey(Key.ShiftLeft); InputManager.Key(Key.Q); InputManager.ReleaseKey(Key.ShiftLeft); }); // Should be a noop. hitObjectHasSampleBank(0, HitSampleInfo.BANK_DRUM); hitObjectHasSampleBank(1, HitSampleInfo.BANK_DRUM); } [Test] public void TestHotkeysDuringPlacement() { AddStep("Enter placement mode", () => InputManager.Key(Key.Number2)); AddStep("Move mouse to centre", () => InputManager.MoveMouseTo(Editor.ChildrenOfType().First().ScreenSpaceDrawQuad.Centre)); AddStep("Move between two objects", () => EditorClock.Seek(250)); AddStep("Press normal bank shortcut", () => { InputManager.PressKey(Key.ShiftLeft); InputManager.Key(Key.W); InputManager.ReleaseKey(Key.ShiftLeft); }); checkPlacementSample(HitSampleInfo.BANK_NORMAL); AddStep("Press drum bank shortcut", () => { InputManager.PressKey(Key.ShiftLeft); InputManager.Key(Key.R); InputManager.ReleaseKey(Key.ShiftLeft); }); checkPlacementSample(HitSampleInfo.BANK_DRUM); AddStep("Press auto bank shortcut", () => { InputManager.PressKey(Key.ShiftLeft); InputManager.Key(Key.Q); InputManager.ReleaseKey(Key.ShiftLeft); }); checkPlacementSample(HitSampleInfo.BANK_NORMAL); AddStep("Move after second object", () => EditorClock.Seek(750)); checkPlacementSample(HitSampleInfo.BANK_SOFT); AddStep("Move to first object", () => EditorClock.Seek(0)); checkPlacementSample(HitSampleInfo.BANK_NORMAL); void checkPlacementSample(string expected) => AddAssert($"Placement sample is {expected}", () => EditorBeatmap.PlacementObject.Value.Samples.First().Bank, () => Is.EqualTo(expected)); } [Test] public void PopoverForMultipleSelectionChangesAllSamples() { AddStep("add slider", () => { EditorBeatmap.Add(new Slider { Position = new Vector2(256, 256), StartTime = 1000, Path = new SliderPath(new[] { new PathControlPoint(Vector2.Zero), new PathControlPoint(new Vector2(250, 0)) }), Samples = { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) }, NodeSamples = new List> { new List { new HitSampleInfo(HitSampleInfo.HIT_NORMAL, bank: HitSampleInfo.BANK_DRUM), new HitSampleInfo(HitSampleInfo.HIT_CLAP, bank: HitSampleInfo.BANK_DRUM), }, new List { new HitSampleInfo(HitSampleInfo.HIT_NORMAL, bank: HitSampleInfo.BANK_SOFT), new HitSampleInfo(HitSampleInfo.HIT_WHISTLE, bank: HitSampleInfo.BANK_SOFT), }, } }); }); AddStep("select everything", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects)); clickSamplePiece(0); setBankViaPopover(HitSampleInfo.BANK_DRUM); samplePopoverHasSingleBank(HitSampleInfo.BANK_DRUM); hitObjectHasSampleNormalBank(0, HitSampleInfo.BANK_DRUM); hitObjectHasSampleNormalBank(1, HitSampleInfo.BANK_DRUM); hitObjectHasSampleNormalBank(2, HitSampleInfo.BANK_DRUM); hitObjectNodeHasSampleNormalBank(2, 0, HitSampleInfo.BANK_DRUM); hitObjectNodeHasSampleNormalBank(2, 1, HitSampleInfo.BANK_DRUM); setVolumeViaPopover(30); samplePopoverHasSingleVolume(30); hitObjectHasSampleVolume(0, 30); hitObjectHasSampleVolume(1, 30); hitObjectHasSampleVolume(2, 30); hitObjectNodeHasSampleVolume(2, 0, 30); hitObjectNodeHasSampleVolume(2, 1, 30); toggleAdditionViaPopover(0); hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_WHISTLE); hitObjectHasSamples(1, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_WHISTLE); hitObjectHasSamples(2, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_WHISTLE); hitObjectNodeHasSamples(2, 0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_CLAP, HitSampleInfo.HIT_WHISTLE); hitObjectNodeHasSamples(2, 1, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_WHISTLE); setAdditionBankViaPopover(HitSampleInfo.BANK_SOFT); hitObjectHasSampleAdditionBank(0, HitSampleInfo.BANK_SOFT); hitObjectHasSampleAdditionBank(1, HitSampleInfo.BANK_SOFT); hitObjectHasSampleAdditionBank(2, HitSampleInfo.BANK_SOFT); hitObjectNodeHasSampleAdditionBank(2, 0, HitSampleInfo.BANK_SOFT); hitObjectNodeHasSampleAdditionBank(2, 1, HitSampleInfo.BANK_SOFT); } [Test] public void TestHotkeysAffectNodeSamples() { AddStep("add slider", () => { EditorBeatmap.Add(new Slider { Position = new Vector2(256, 256), StartTime = 1000, Path = new SliderPath(new[] { new PathControlPoint(Vector2.Zero), new PathControlPoint(new Vector2(250, 0)) }), Samples = { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) }, NodeSamples = new List> { new List { new HitSampleInfo(HitSampleInfo.HIT_NORMAL, bank: HitSampleInfo.BANK_DRUM), new HitSampleInfo(HitSampleInfo.HIT_CLAP, bank: HitSampleInfo.BANK_DRUM), }, new List { new HitSampleInfo(HitSampleInfo.HIT_NORMAL, bank: HitSampleInfo.BANK_SOFT), new HitSampleInfo(HitSampleInfo.HIT_WHISTLE, bank: HitSampleInfo.BANK_SOFT), }, } }); }); AddStep("select everything", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects)); AddStep("add clap addition", () => InputManager.Key(Key.R)); hitObjectHasSampleBank(0, HitSampleInfo.BANK_NORMAL); hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_CLAP); hitObjectHasSampleBank(1, HitSampleInfo.BANK_SOFT); hitObjectHasSamples(1, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_CLAP); hitObjectHasSampleBank(2, HitSampleInfo.BANK_NORMAL); hitObjectHasSamples(2, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_CLAP); hitObjectNodeHasSampleBank(2, 0, HitSampleInfo.BANK_DRUM); hitObjectNodeHasSamples(2, 0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_CLAP); hitObjectNodeHasSampleBank(2, 1, HitSampleInfo.BANK_SOFT); hitObjectNodeHasSamples(2, 1, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_WHISTLE, HitSampleInfo.HIT_CLAP); AddStep("remove clap addition", () => InputManager.Key(Key.R)); hitObjectHasSampleBank(0, HitSampleInfo.BANK_NORMAL); hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL); hitObjectHasSampleBank(1, HitSampleInfo.BANK_SOFT); hitObjectHasSamples(1, HitSampleInfo.HIT_NORMAL); hitObjectHasSampleBank(2, HitSampleInfo.BANK_NORMAL); hitObjectHasSamples(2, HitSampleInfo.HIT_NORMAL); hitObjectNodeHasSampleBank(2, 0, HitSampleInfo.BANK_DRUM); hitObjectNodeHasSamples(2, 0, HitSampleInfo.HIT_NORMAL); hitObjectNodeHasSampleBank(2, 1, HitSampleInfo.BANK_SOFT); hitObjectNodeHasSamples(2, 1, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_WHISTLE); AddStep("set drum bank", () => { InputManager.PressKey(Key.LShift); InputManager.Key(Key.R); InputManager.ReleaseKey(Key.LShift); }); hitObjectHasSampleBank(0, HitSampleInfo.BANK_DRUM); hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL); hitObjectHasSampleBank(1, HitSampleInfo.BANK_DRUM); hitObjectHasSamples(1, HitSampleInfo.HIT_NORMAL); hitObjectHasSampleBank(2, HitSampleInfo.BANK_DRUM); hitObjectHasSamples(2, HitSampleInfo.HIT_NORMAL); hitObjectNodeHasSampleBank(2, 0, HitSampleInfo.BANK_DRUM); hitObjectNodeHasSamples(2, 0, HitSampleInfo.HIT_NORMAL); hitObjectNodeHasSampleBank(2, 1, HitSampleInfo.BANK_DRUM); hitObjectNodeHasSamples(2, 1, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_WHISTLE); } [Test] public void TestHotkeysUnifySliderSamplesAndNodeSamples() { AddStep("add slider", () => { EditorBeatmap.Clear(); EditorBeatmap.Add(new Slider { Position = new Vector2(256, 256), StartTime = 1000, Path = new SliderPath(new[] { new PathControlPoint(Vector2.Zero), new PathControlPoint(new Vector2(250, 0)) }), Samples = { new HitSampleInfo(HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_SOFT), new HitSampleInfo(HitSampleInfo.HIT_WHISTLE, bank: HitSampleInfo.BANK_DRUM), }, NodeSamples = new List> { new List { new HitSampleInfo(HitSampleInfo.HIT_NORMAL, bank: HitSampleInfo.BANK_DRUM), new HitSampleInfo(HitSampleInfo.HIT_CLAP, bank: HitSampleInfo.BANK_DRUM), }, new List { new HitSampleInfo(HitSampleInfo.HIT_NORMAL, bank: HitSampleInfo.BANK_SOFT), new HitSampleInfo(HitSampleInfo.HIT_WHISTLE, bank: HitSampleInfo.BANK_SOFT), }, } }); }); AddStep("select everything", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects)); AddStep("set soft bank", () => { InputManager.PressKey(Key.LShift); InputManager.Key(Key.E); InputManager.ReleaseKey(Key.LShift); }); hitObjectHasSampleBank(0, HitSampleInfo.BANK_SOFT); hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_WHISTLE); hitObjectNodeHasSampleBank(0, 0, HitSampleInfo.BANK_SOFT); hitObjectNodeHasSamples(0, 0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_CLAP); hitObjectNodeHasSampleBank(0, 1, HitSampleInfo.BANK_SOFT); hitObjectNodeHasSamples(0, 1, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_WHISTLE); AddStep("unify whistle addition", () => InputManager.Key(Key.W)); hitObjectHasSampleBank(0, HitSampleInfo.BANK_SOFT); hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_WHISTLE); hitObjectNodeHasSampleBank(0, 0, HitSampleInfo.BANK_SOFT); hitObjectNodeHasSamples(0, 0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_CLAP, HitSampleInfo.HIT_WHISTLE); hitObjectNodeHasSampleBank(0, 1, HitSampleInfo.BANK_SOFT); hitObjectNodeHasSamples(0, 1, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_WHISTLE); } [Test] public void TestSelectingObjectDoesNotMutateSamples() { clickSamplePiece(0); toggleAdditionViaPopover(1); setAdditionBankViaPopover(HitSampleInfo.BANK_SOFT); dismissPopover(); hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_FINISH); hitObjectHasSampleNormalBank(0, HitSampleInfo.BANK_NORMAL); hitObjectHasSampleAdditionBank(0, HitSampleInfo.BANK_SOFT); AddStep("select first object", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects[0])); hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_FINISH); hitObjectHasSampleNormalBank(0, HitSampleInfo.BANK_NORMAL); hitObjectHasSampleAdditionBank(0, HitSampleInfo.BANK_SOFT); } private void clickSamplePiece(int objectIndex) => AddStep($"click {objectIndex.ToOrdinalWords()} sample piece", () => { var samplePiece = this.ChildrenOfType().Single(piece => piece is not NodeSamplePointPiece && piece.HitObject == EditorBeatmap.HitObjects.ElementAt(objectIndex)); InputManager.MoveMouseTo(samplePiece); InputManager.Click(MouseButton.Left); }); private void clickNodeSamplePiece(int objectIndex, int nodeIndex) => AddStep($"click {objectIndex.ToOrdinalWords()} object {nodeIndex.ToOrdinalWords()} node sample piece", () => { var samplePiece = this.ChildrenOfType().Where(piece => piece.HitObject == EditorBeatmap.HitObjects.ElementAt(objectIndex)).ToArray()[nodeIndex]; InputManager.MoveMouseTo(samplePiece); InputManager.Click(MouseButton.Left); }); private void seekSamplePiece(int direction) => AddStep($"seek sample piece {direction}", () => { InputManager.PressKey(Key.ControlLeft); InputManager.PressKey(Key.ShiftLeft); InputManager.Key(direction < 1 ? Key.Left : Key.Right); InputManager.ReleaseKey(Key.ShiftLeft); InputManager.ReleaseKey(Key.ControlLeft); }); private void samplePopoverIsOpen() => AddUntilStep("sample popover is open", () => { var popover = this.ChildrenOfType().SingleOrDefault(o => o.IsPresent); return popover != null; }); private void samplePopoverHasNoFocus() => AddUntilStep("sample popover textbox not focused", () => { var popover = this.ChildrenOfType().SingleOrDefault(); var slider = popover?.ChildrenOfType>().Single(); var textbox = slider?.ChildrenOfType().Single(); return textbox?.HasFocus == false; }); private void samplePopoverHasSingleVolume(int volume) => AddUntilStep($"sample popover has volume {volume}", () => { var popover = this.ChildrenOfType().SingleOrDefault(); var slider = popover?.ChildrenOfType>().Single(); return slider?.Current.Value == volume; }); private void samplePopoverHasIndeterminateVolume() => AddUntilStep("sample popover has indeterminate volume", () => { var popover = this.ChildrenOfType().SingleOrDefault(); var slider = popover?.ChildrenOfType>().Single(); return slider != null && slider.Current.Value == null; }); private void samplePopoverHasSingleBank(string bank) => AddUntilStep($"sample popover has bank {bank}", () => { var popover = this.ChildrenOfType().SingleOrDefault(); var textBox = popover?.ChildrenOfType().First(); return textBox?.Current.Value == bank && string.IsNullOrEmpty(textBox.PlaceholderText.ToString()); }); private void samplePopoverHasIndeterminateBank() => AddUntilStep("sample popover has indeterminate bank", () => { var popover = this.ChildrenOfType().SingleOrDefault(); var textBox = popover?.ChildrenOfType().First(); return textBox != null && string.IsNullOrEmpty(textBox.Current.Value) && !string.IsNullOrEmpty(textBox.PlaceholderText.ToString()); }); private void dismissPopover() { AddStep("dismiss popover", () => InputManager.Key(Key.Escape)); AddUntilStep("wait for dismiss", () => !this.ChildrenOfType().Any(popover => popover.IsPresent)); } private void setVolumeViaPopover(int volume) => AddStep($"set volume {volume} via popover", () => { var popover = this.ChildrenOfType().Single(); var slider = popover.ChildrenOfType>().Single(); slider.Current.Value = volume; }); private void hitObjectHasSampleVolume(int objectIndex, int volume) => AddAssert($"{objectIndex.ToOrdinalWords()} has volume {volume}", () => { var h = EditorBeatmap.HitObjects.ElementAt(objectIndex); return h.Samples.All(o => o.Volume == volume); }); private void hitObjectNodeHasSampleVolume(int objectIndex, int nodeIndex, int volume) => AddAssert($"{objectIndex.ToOrdinalWords()} object {nodeIndex.ToOrdinalWords()} node has volume {volume}", () => { var h = EditorBeatmap.HitObjects.ElementAt(objectIndex) as IHasRepeats; return h is not null && h.NodeSamples[nodeIndex].All(o => o.Volume == volume); }); private void setBankViaPopover(string bank) => AddStep($"set bank {bank} via popover", () => { var popover = this.ChildrenOfType().Single(); var textBox = popover.ChildrenOfType().First(); textBox.Current.Value = bank; // force a commit via keyboard. // this is needed when testing attempting to set empty bank - which should revert to the previous value, but only on commit. ((IFocusManager)InputManager).ChangeFocus(textBox); InputManager.Key(Key.Enter); }); private void setAdditionBankViaPopover(string bank) => AddStep($"set addition bank {bank} via popover", () => { var popover = this.ChildrenOfType().Single(); var textBox = popover.ChildrenOfType().ToArray()[1]; textBox.Current.Value = bank; // force a commit via keyboard. // this is needed when testing attempting to set empty bank - which should revert to the previous value, but only on commit. ((IFocusManager)InputManager).ChangeFocus(textBox); InputManager.Key(Key.Enter); }); private void toggleAdditionViaPopover(int index) => AddStep($"toggle addition {index} via popover", () => { var popover = this.ChildrenOfType().First(); var ternaryButton = popover.ChildrenOfType().ToArray()[index]; InputManager.MoveMouseTo(ternaryButton); InputManager.PressButton(MouseButton.Left); InputManager.ReleaseButton(MouseButton.Left); }); private void hitObjectHasSamples(int objectIndex, params string[] samples) => AddAssert($"{objectIndex.ToOrdinalWords()} has samples {string.Join(',', samples)}", () => { var h = EditorBeatmap.HitObjects.ElementAt(objectIndex); return h.Samples.Select(s => s.Name).SequenceEqual(samples); }); private void hitObjectHasSampleBank(int objectIndex, string bank) => AddAssert($"{objectIndex.ToOrdinalWords()} has bank {bank}", () => { var h = EditorBeatmap.HitObjects.ElementAt(objectIndex); return h.Samples.All(o => o.Bank == bank); }); private void hitObjectHasSampleNormalBank(int objectIndex, string bank) => AddAssert($"{objectIndex.ToOrdinalWords()} has normal bank {bank}", () => { var h = EditorBeatmap.HitObjects.ElementAt(objectIndex); return h.Samples.Where(o => o.Name == HitSampleInfo.HIT_NORMAL).All(o => o.Bank == bank); }); private void hitObjectHasSampleAdditionBank(int objectIndex, string bank) => AddAssert($"{objectIndex.ToOrdinalWords()} has addition bank {bank}", () => { var h = EditorBeatmap.HitObjects.ElementAt(objectIndex); return h.Samples.Where(o => o.Name != HitSampleInfo.HIT_NORMAL).All(o => o.Bank == bank); }); private void hitObjectNodeHasSamples(int objectIndex, int nodeIndex, params string[] samples) => AddAssert($"{objectIndex.ToOrdinalWords()} object {nodeIndex.ToOrdinalWords()} node has samples {string.Join(',', samples)}", () => { var h = EditorBeatmap.HitObjects.ElementAt(objectIndex) as IHasRepeats; return h is not null && h.NodeSamples[nodeIndex].Select(s => s.Name).SequenceEqual(samples); }); private void hitObjectNodeHasSampleBank(int objectIndex, int nodeIndex, string bank) => AddAssert($"{objectIndex.ToOrdinalWords()} object {nodeIndex.ToOrdinalWords()} node has bank {bank}", () => { var h = EditorBeatmap.HitObjects.ElementAt(objectIndex) as IHasRepeats; return h is not null && h.NodeSamples[nodeIndex].All(o => o.Bank == bank); }); private void hitObjectNodeHasSampleNormalBank(int objectIndex, int nodeIndex, string bank) => AddAssert($"{objectIndex.ToOrdinalWords()} object {nodeIndex.ToOrdinalWords()} node has normal bank {bank}", () => { var h = EditorBeatmap.HitObjects.ElementAt(objectIndex) as IHasRepeats; return h is not null && h.NodeSamples[nodeIndex].Where(o => o.Name == HitSampleInfo.HIT_NORMAL).All(o => o.Bank == bank); }); private void hitObjectNodeHasSampleAdditionBank(int objectIndex, int nodeIndex, string bank) => AddAssert($"{objectIndex.ToOrdinalWords()} object {nodeIndex.ToOrdinalWords()} node has addition bank {bank}", () => { var h = EditorBeatmap.HitObjects.ElementAt(objectIndex) as IHasRepeats; return h is not null && h.NodeSamples[nodeIndex].Where(o => o.Name != HitSampleInfo.HIT_NORMAL).All(o => o.Bank == bank); }); private void editorTimeIs(double time) => AddAssert($"editor time is {time}", () => Precision.AlmostEquals(EditorClock.CurrentTimeAccurate, time, 1)); } }