// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using NUnit.Framework; using osu.Game.Beatmaps; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Replays; using osu.Game.Rulesets.Taiko.Mods; using osu.Game.Rulesets.Taiko.Objects; using osu.Game.Rulesets.Taiko.Replays; namespace osu.Game.Rulesets.Taiko.Tests.Mods { public partial class TestSceneTaikoModSingleTap : TaikoModTestScene { [Test] public void TestInputAlternate() => CreateModTest(new ModTestData { Mod = new TaikoModSingleTap(), Autoplay = false, Beatmap = new Beatmap { HitObjects = new List { new Hit { StartTime = 100, Type = HitType.Rim }, new Hit { StartTime = 300, Type = HitType.Rim }, new Hit { StartTime = 500, Type = HitType.Rim }, new Hit { StartTime = 700, Type = HitType.Rim }, }, }, ReplayFrames = new List { new TaikoReplayFrame(100, TaikoAction.RightRim), new TaikoReplayFrame(120), new TaikoReplayFrame(300, TaikoAction.LeftRim), new TaikoReplayFrame(320), new TaikoReplayFrame(500, TaikoAction.RightRim), new TaikoReplayFrame(520), new TaikoReplayFrame(700, TaikoAction.LeftRim), new TaikoReplayFrame(720), }, PassCondition = () => Player.ScoreProcessor.Combo.Value == 4 }); [Test] public void TestInputSameKey() => CreateModTest(new ModTestData { Mod = new TaikoModSingleTap(), Autoplay = false, Beatmap = new Beatmap { HitObjects = new List { new Hit { StartTime = 100, Type = HitType.Rim }, new Hit { StartTime = 300, Type = HitType.Rim }, new Hit { StartTime = 500, Type = HitType.Rim }, new Hit { StartTime = 700, Type = HitType.Rim }, }, }, ReplayFrames = new List { new TaikoReplayFrame(100, TaikoAction.RightRim), new TaikoReplayFrame(120), new TaikoReplayFrame(300, TaikoAction.RightRim), new TaikoReplayFrame(320), new TaikoReplayFrame(500, TaikoAction.RightRim), new TaikoReplayFrame(520), new TaikoReplayFrame(700, TaikoAction.RightRim), new TaikoReplayFrame(720), }, PassCondition = () => Player.ScoreProcessor.Combo.Value == 4 }); } }