// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Rulesets.Objects.Types; using System.Collections.Generic; using osu.Game.Audio; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; namespace osu.Game.Rulesets.Objects.Legacy { internal abstract class ConvertSlider : HitObject, IHasCurve, IHasLegacyLastTickOffset { /// /// Scoring distance with a speed-adjusted beat length of 1 second. /// private const float base_scoring_distance = 100; /// /// s don't need a curve since they're converted to ruleset-specific hitobjects. /// public SliderPath Path { get; set; } public double Distance => Path.Distance; public List> NodeSamples { get; set; } public int RepeatCount { get; set; } public double EndTime => StartTime + this.SpanCount() * Distance / Velocity; public double Duration => EndTime - StartTime; public double Velocity = 1; protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty) { base.ApplyDefaultsToSelf(controlPointInfo, difficulty); TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime); DifficultyControlPoint difficultyPoint = controlPointInfo.DifficultyPointAt(StartTime); double scoringDistance = base_scoring_distance * difficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier; Velocity = scoringDistance / timingPoint.BeatLength; } public double LegacyLastTickOffset => 36; } }