// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.ComponentModel; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Sample; using osu.Framework.Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Input.Events; namespace osu.Game.Graphics.UserInterface { /// /// Adds hover sounds to a drawable. /// Does not draw anything. /// public class HoverSounds : CompositeDrawable { private SampleChannel sampleHover; protected readonly HoverSampleSet SampleSet; public HoverSounds(HoverSampleSet sampleSet = HoverSampleSet.Normal) { SampleSet = sampleSet; RelativeSizeAxes = Axes.Both; } protected override bool OnHover(HoverEvent e) { sampleHover?.Play(); return base.OnHover(e); } [BackgroundDependencyLoader] private void load(AudioManager audio) { sampleHover = audio.Sample.Get($@"UI/generic-hover{SampleSet.GetDescription()}"); } } public enum HoverSampleSet { [Description("")] Loud, [Description("-soft")] Normal, [Description("-softer")] Soft } }