// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osuTK; using osu.Game.Beatmaps; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu.Objects; using System.Collections.Generic; using osu.Game.Rulesets.Objects.Types; using System; using osu.Game.Rulesets.Osu.UI; namespace osu.Game.Rulesets.Osu.Beatmaps { public class OsuBeatmapConverter : BeatmapConverter { public OsuBeatmapConverter(IBeatmap beatmap) : base(beatmap) { } protected override IEnumerable ValidConversionTypes { get; } = new[] { typeof(IHasPosition) }; protected override IEnumerable ConvertHitObject(HitObject original, IBeatmap beatmap) { var curveData = original as IHasCurve; var endTimeData = original as IHasEndTime; var positionData = original as IHasPosition; var comboData = original as IHasCombo; var legacyOffset = original as IHasLegacyLastTickOffset; if (curveData != null) { yield return new Slider { StartTime = original.StartTime, Samples = original.Samples, Path = curveData.Path, NodeSamples = curveData.NodeSamples, RepeatCount = curveData.RepeatCount, Position = positionData?.Position ?? Vector2.Zero, NewCombo = comboData?.NewCombo ?? false, ComboOffset = comboData?.ComboOffset ?? 0, LegacyLastTickOffset = legacyOffset?.LegacyLastTickOffset, // prior to v8, speed multipliers don't adjust for how many ticks are generated over the same distance. // this results in more (or less) ticks being generated in CreateBeatmap() => new OsuBeatmap(); } }