// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Catch.Judgements { public class CatchJudgement : Judgement { public override HitResult MaxResult => HitResult.Perfect; protected override int NumericResultFor(HitResult result) { switch (result) { default: return 0; case HitResult.Perfect: return 300; } } protected override double HealthIncreaseFor(HitResult result) { switch (result) { default: return 0; case HitResult.Perfect: return 10.2; } } /// /// Whether fruit on the platter should explode or drop. /// Note that this is only checked if the owning object is also /// public virtual bool ShouldExplodeFor(JudgementResult result) => result.IsHit; } }