using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Screens; using osu.Game.Tournament.Components; using osu.Game.Tournament.Screens.Ladder.Components; using OpenTK; namespace osu.Game.Tournament.Screens.MapPool { public class MapPoolScreen : OsuScreen { public MapPoolScreen(TournamentGrouping round) { FillFlowContainer maps; InternalChildren = new Drawable[] { maps = new FillFlowContainer { Spacing = new Vector2(20), Padding = new MarginPadding(50), Direction = FillDirection.Full, RelativeSizeAxes = Axes.Both, } }; foreach (var b in round.Beatmaps) maps.Add(new TournamentBeatmapPanel(b.BeatmapInfo) { Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, }); } } }