// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Rulesets.Objects.Drawables; using osu.Framework.Graphics; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Graphics.Containers; namespace osu.Game.Rulesets.Osu.Objects.Drawables { public class DrawableOsuHitObject : DrawableHitObject { private readonly ShakeContainer shakeContainer; // Must be set to update IsHovered as it's used in relax mdo to detect osu hit objects. public override bool HandlePositionalInput => true; protected DrawableOsuHitObject(OsuHitObject hitObject) : base(hitObject) { base.AddInternal(shakeContainer = new ShakeContainer { ShakeDuration = 30, RelativeSizeAxes = Axes.Both }); Alpha = 0; } // Forward all internal management to shakeContainer. // This is a bit ugly but we don't have the concept of InternalContent so it'll have to do for now. (https://github.com/ppy/osu-framework/issues/1690) protected override void AddInternal(Drawable drawable) => shakeContainer.Add(drawable); protected override void ClearInternal(bool disposeChildren = true) => shakeContainer.Clear(disposeChildren); protected override bool RemoveInternal(Drawable drawable) => shakeContainer.Remove(drawable); protected sealed override double InitialLifetimeOffset => HitObject.TimePreempt; protected override void UpdateInitialTransforms() => this.FadeIn(HitObject.TimeFadeIn); private OsuInputManager osuActionInputManager; internal OsuInputManager OsuActionInputManager => osuActionInputManager ?? (osuActionInputManager = GetContainingInputManager() as OsuInputManager); protected virtual void Shake(double maximumLength) => shakeContainer.Shake(maximumLength); protected override JudgementResult CreateResult(Judgement judgement) => new OsuJudgementResult(judgement); } }