// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Overlays.Dialog; using osu.Game.Graphics.Containers; namespace osu.Game.Overlays { public class DialogOverlay : OsuFocusedOverlayContainer { private readonly Container dialogContainer; private PopupDialog currentDialog; public DialogOverlay() { RelativeSizeAxes = Axes.Both; Child = dialogContainer = new Container { RelativeSizeAxes = Axes.Both, }; Width = 0.4f; Anchor = Anchor.BottomCentre; Origin = Anchor.BottomCentre; } public void Push(PopupDialog dialog) { if (dialog == currentDialog) return; currentDialog?.Hide(); currentDialog = dialog; dialogContainer.Add(currentDialog); currentDialog.Show(); currentDialog.StateChanged += state => onDialogOnStateChanged(dialog, state); State = Visibility.Visible; } protected override bool PlaySamplesOnStateChange => false; protected override bool BlockNonPositionalInput => true; private void onDialogOnStateChanged(VisibilityContainer dialog, Visibility v) { if (v != Visibility.Hidden) return; //handle the dialog being dismissed. dialog.Delay(PopupDialog.EXIT_DURATION).Expire(); if (dialog == currentDialog) State = Visibility.Hidden; } protected override void PopIn() { base.PopIn(); this.FadeIn(PopupDialog.ENTER_DURATION, Easing.OutQuint); } protected override void PopOut() { base.PopOut(); if (currentDialog?.State == Visibility.Visible) { currentDialog.Hide(); return; } this.FadeOut(PopupDialog.EXIT_DURATION, Easing.InSine); } } }