// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using System; using NUnit.Framework; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Game.Graphics.UserInterface; using osuTK.Input; namespace osu.Game.Tests.Visual.UserInterface { public partial class TestSceneStatefulMenuItem : OsuManualInputManagerTestScene { [Test] public void TestTernaryRadioMenuItem() { OsuMenu menu = null; Bindable state = new Bindable(TernaryState.Indeterminate); AddStep("create menu", () => { state.Value = TernaryState.Indeterminate; Child = menu = new OsuMenu(Direction.Vertical, true) { Anchor = Anchor.Centre, Origin = Anchor.Centre, Items = new[] { new TernaryStateRadioMenuItem("First"), new TernaryStateRadioMenuItem("Second") { State = { BindTarget = state } }, new TernaryStateRadioMenuItem("Third") { State = { Value = TernaryState.True } }, } }; }); checkState(TernaryState.Indeterminate); click(); checkState(TernaryState.True); click(); checkState(TernaryState.True); click(); checkState(TernaryState.True); AddStep("change state via bindable", () => state.Value = TernaryState.True); void click() => AddStep("click", () => { InputManager.MoveMouseTo(menu.ScreenSpaceDrawQuad.Centre); InputManager.Click(MouseButton.Left); }); void checkState(TernaryState expected) => AddAssert($"state is {expected}", () => state.Value == expected); } [Test] public void TestTernaryToggleMenuItem() { OsuMenu menu = null; Bindable state = new Bindable(TernaryState.Indeterminate); AddStep("create menu", () => { state.Value = TernaryState.Indeterminate; Child = menu = new OsuMenu(Direction.Vertical, true) { Anchor = Anchor.Centre, Origin = Anchor.Centre, Items = new[] { new TernaryStateToggleMenuItem("First"), new TernaryStateToggleMenuItem("Second") { State = { BindTarget = state } }, new TernaryStateToggleMenuItem("Third") { State = { Value = TernaryState.True } }, } }; }); checkState(TernaryState.Indeterminate); click(); checkState(TernaryState.True); click(); checkState(TernaryState.False); click(); checkState(TernaryState.True); click(); checkState(TernaryState.False); AddStep("change state via bindable", () => state.Value = TernaryState.True); void click() => AddStep("click", () => { InputManager.MoveMouseTo(menu.ScreenSpaceDrawQuad.Centre); InputManager.Click(MouseButton.Left); }); void checkState(TernaryState expected) => AddAssert($"state is {expected}", () => state.Value == expected); } [Test] public void TestItemRespondsToRightClick() { OsuMenu menu = null; Bindable state = new Bindable(TernaryState.Indeterminate); AddStep("create menu", () => { state.Value = TernaryState.Indeterminate; Child = menu = new OsuMenu(Direction.Vertical, true) { Anchor = Anchor.Centre, Origin = Anchor.Centre, Items = new[] { new TernaryStateToggleMenuItem("First"), new TernaryStateToggleMenuItem("Second") { State = { BindTarget = state } }, new TernaryStateToggleMenuItem("Third") { State = { Value = TernaryState.True } }, } }; }); checkState(TernaryState.Indeterminate); click(); checkState(TernaryState.True); click(); checkState(TernaryState.False); AddStep("change state via bindable", () => state.Value = TernaryState.True); void click() => AddStep("click", () => { InputManager.MoveMouseTo(menu.ScreenSpaceDrawQuad.Centre); InputManager.Click(MouseButton.Right); }); void checkState(TernaryState expected) => AddAssert($"state is {expected}", () => state.Value == expected); } [Test] public void TestCustomState() { AddStep("create menu", () => { Child = new OsuMenu(Direction.Vertical, true) { Anchor = Anchor.Centre, Origin = Anchor.Centre, Items = new[] { new TestMenuItem("First", MenuItemType.Standard, getNextState), new TestMenuItem("Second", MenuItemType.Standard, getNextState) { State = { Value = TestStates.State2 } }, new TestMenuItem("Third", MenuItemType.Standard, getNextState) { State = { Value = TestStates.State3 } }, } }; }); } private TestStates getNextState(TestStates state) { switch (state) { case TestStates.State1: return TestStates.State2; case TestStates.State2: return TestStates.State3; case TestStates.State3: return TestStates.State1; } return TestStates.State1; } private class TestMenuItem : StatefulMenuItem { public TestMenuItem(string text, MenuItemType type, Func changeStateFunc) : base(text, changeStateFunc, type) { } public override IconUsage? GetIconForState(TestStates state) { switch (state) { case TestStates.State1: return FontAwesome.Solid.DiceOne; case TestStates.State2: return FontAwesome.Solid.DiceTwo; case TestStates.State3: return FontAwesome.Solid.DiceThree; default: throw new ArgumentOutOfRangeException(nameof(state), state, null); } } } private enum TestStates { State1, State2, State3 } } }