// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Graphics; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces; using osuTK; using osuTK.Graphics; using osu.Framework.Graphics.Shapes; using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Taiko.Objects.Drawables { public class DrawableSwell : DrawableTaikoHitObject { private const float target_ring_thick_border = 1.4f; private const float target_ring_thin_border = 1f; private const float target_ring_scale = 5f; private const float inner_ring_alpha = 0.65f; private readonly List ticks = new List(); private readonly Container bodyContainer; private readonly CircularContainer targetRing; private readonly CircularContainer expandingRing; private readonly SwellSymbolPiece symbol; public DrawableSwell(Swell swell) : base(swell) { FillMode = FillMode.Fit; Content.Add(bodyContainer = new Container { RelativeSizeAxes = Axes.Both, Depth = 1, Children = new Drawable[] { expandingRing = new CircularContainer { Name = "Expanding ring", Anchor = Anchor.Centre, Origin = Anchor.Centre, Alpha = 0, RelativeSizeAxes = Axes.Both, Blending = BlendingParameters.Additive, Masking = true, Children = new[] { new Box { RelativeSizeAxes = Axes.Both, Alpha = inner_ring_alpha, } } }, targetRing = new CircularContainer { Name = "Target ring (thick border)", Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, Masking = true, BorderThickness = target_ring_thick_border, Blending = BlendingParameters.Additive, Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Alpha = 0, AlwaysPresent = true }, new CircularContainer { Name = "Target ring (thin border)", Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, Masking = true, BorderThickness = target_ring_thin_border, BorderColour = Color4.White, Children = new[] { new Box { RelativeSizeAxes = Axes.Both, Alpha = 0, AlwaysPresent = true } } } } } } }); MainPiece.Add(symbol = new SwellSymbolPiece()); foreach (var tick in HitObject.NestedHitObjects.OfType()) { var vis = new DrawableSwellTick(tick); ticks.Add(vis); AddInternal(vis); AddNested(vis); } } [BackgroundDependencyLoader] private void load(OsuColour colours) { MainPiece.AccentColour = colours.YellowDark; expandingRing.Colour = colours.YellowLight; targetRing.BorderColour = colours.YellowDark.Opacity(0.25f); } protected override void LoadComplete() { base.LoadComplete(); // We need to set this here because RelativeSizeAxes won't/can't set our size by default with a different RelativeChildSize Width *= Parent.RelativeChildSize.X; } protected override void CheckForResult(bool userTriggered, double timeOffset) { if (userTriggered) { var nextTick = ticks.Find(j => !j.IsHit); nextTick?.TriggerResult(HitResult.Great); var numHits = ticks.Count(r => r.IsHit); var completion = (float)numHits / HitObject.RequiredHits; expandingRing .FadeTo(expandingRing.Alpha + MathHelper.Clamp(completion / 16, 0.1f, 0.6f), 50) .Then() .FadeTo(completion / 8, 2000, Easing.OutQuint); symbol.RotateTo((float)(completion * HitObject.Duration / 8), 4000, Easing.OutQuint); expandingRing.ScaleTo(1f + Math.Min(target_ring_scale - 1f, (target_ring_scale - 1f) * completion * 1.3f), 260, Easing.OutQuint); if (numHits == HitObject.RequiredHits) ApplyResult(r => r.Type = HitResult.Great); } else { if (timeOffset < 0) return; int numHits = 0; foreach (var tick in ticks) { if (tick.IsHit) { numHits++; continue; } tick.TriggerResult(HitResult.Miss); } var hitResult = numHits > HitObject.RequiredHits / 2 ? HitResult.Good : HitResult.Miss; ApplyResult(r => r.Type = hitResult); } } protected override double InitialLifetimeOffset => 100; protected override void UpdateInitialTransforms() => targetRing.ScaleTo(target_ring_scale, InitialLifetimeOffset * 4, Easing.OutQuint); protected override void UpdateStateTransforms(ArmedState state) { const double transition_duration = 300; switch (state) { case ArmedState.Idle: UnproxyContent(); expandingRing.FadeTo(0); break; case ArmedState.Miss: case ArmedState.Hit: using (BeginAbsoluteSequence(Time.Current, true)) { this.FadeOut(transition_duration, Easing.Out); bodyContainer.ScaleTo(1.4f, transition_duration); Expire(); } break; } } protected override void Update() { base.Update(); Size = BaseSize * Parent.RelativeChildSize; // Make the swell stop at the hit target X = Math.Max(0, X); double t = Math.Min(HitObject.StartTime, Time.Current); if (t == HitObject.StartTime) ProxyContent(); } private bool? lastWasCentre; public override bool OnPressed(TaikoAction action) { // Don't handle keys before the swell starts if (Time.Current < HitObject.StartTime) return false; var isCentre = action == TaikoAction.LeftCentre || action == TaikoAction.RightCentre; // Ensure alternating centre and rim hits if (lastWasCentre == isCentre) return false; lastWasCentre = isCentre; UpdateResult(true); return true; } } }