// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using NUnit.Framework; using osu.Framework.Graphics; using osu.Framework.Timing; using osu.Game.Beatmaps; using osu.Game.Graphics.Sprites; using osu.Game.Rulesets.Osu; using osu.Game.Screens.Play; using osu.Game.Storyboards; using osu.Game.Tests.Beatmaps; using osuTK; namespace osu.Game.Tests.Visual.Gameplay { public partial class TestSceneLeadIn : RateAdjustedBeatmapTestScene { private LeadInPlayer player = null!; private const double lenience_ms = 100; private const double first_hit_object = 2170; [TestCase(1000, 0)] [TestCase(2000, 0)] [TestCase(3000, first_hit_object - 3000)] [TestCase(10000, first_hit_object - 10000)] public void TestLeadInProducesCorrectStartTime(double leadIn, double expectedStartTime) { loadPlayerWithBeatmap(new TestBeatmap(new OsuRuleset().RulesetInfo) { BeatmapInfo = { AudioLeadIn = leadIn } }); checkFirstFrameTime(expectedStartTime); } [TestCase(1000, 0)] [TestCase(0, 0)] [TestCase(-1000, -1000)] [TestCase(-10000, -10000)] public void TestStoryboardProducesCorrectStartTimeSimpleAlpha(double firstStoryboardEvent, double expectedStartTime) { var storyboard = new Storyboard(); var sprite = new StoryboardSprite("unknown", Anchor.TopLeft, Vector2.Zero); sprite.Commands.AddAlpha(Easing.None, firstStoryboardEvent, firstStoryboardEvent + 500, 0, 1); storyboard.GetLayer("Background").Add(sprite); loadPlayerWithBeatmap(new TestBeatmap(new OsuRuleset().RulesetInfo), storyboard); checkFirstFrameTime(expectedStartTime); } [TestCase(1000, 0, false)] [TestCase(0, 0, false)] [TestCase(-1000, -1000, false)] [TestCase(-10000, -10000, false)] [TestCase(1000, 0, true)] [TestCase(0, 0, true)] [TestCase(-1000, -1000, true)] [TestCase(-10000, -10000, true)] public void TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(double firstStoryboardEvent, double expectedStartTime, bool addEventToLoop) { const double loop_start_time = -20000; var storyboard = new Storyboard(); var sprite = new StoryboardSprite("unknown", Anchor.TopLeft, Vector2.Zero); // these should be ignored as we have an alpha visibility blocker proceeding this command. sprite.Commands.AddScale(Easing.None, loop_start_time, -18000, 0, 1); var loopGroup = sprite.AddLoopingGroup(loop_start_time, 50); loopGroup.AddScale(Easing.None, loop_start_time, -18000, 0, 1); var target = addEventToLoop ? loopGroup : sprite.Commands; double loopRelativeOffset = addEventToLoop ? -loop_start_time : 0; target.AddAlpha(Easing.None, loopRelativeOffset + firstStoryboardEvent, loopRelativeOffset + firstStoryboardEvent + 500, 0, 1); // these should be ignored due to being in the future. sprite.Commands.AddAlpha(Easing.None, 18000, 20000, 0, 1); loopGroup.AddAlpha(Easing.None, 38000, 40000, 0, 1); storyboard.GetLayer("Background").Add(sprite); loadPlayerWithBeatmap(new TestBeatmap(new OsuRuleset().RulesetInfo), storyboard); checkFirstFrameTime(expectedStartTime); } private void checkFirstFrameTime(double expectedStartTime) => AddAssert("check first frame time", () => player.FirstFrameClockTime, () => Is.EqualTo(expectedStartTime).Within(lenience_ms)); private void loadPlayerWithBeatmap(IBeatmap beatmap, Storyboard? storyboard = null) { AddStep("create player", () => { Beatmap.Value = new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), Audio); LoadScreen(player = new LeadInPlayer()); }); AddUntilStep("player loaded", () => player.IsLoaded && player.Alpha == 1); } private partial class LeadInPlayer : TestPlayer { public LeadInPlayer() : base(false, false) { } public double? FirstFrameClockTime; public new GameplayClockContainer GameplayClockContainer => base.GameplayClockContainer; public double FirstHitObjectTime => DrawableRuleset.Objects.First().StartTime; protected override void UpdateAfterChildren() { base.UpdateAfterChildren(); if (!FirstFrameClockTime.HasValue) { FirstFrameClockTime = GameplayClockContainer.CurrentTime; AddInternal(new OsuSpriteText { Text = $"GameplayStartTime: {DrawableRuleset.GameplayStartTime} " + $"FirstHitObjectTime: {FirstHitObjectTime} " + $"LeadInTime: {Beatmap.Value.BeatmapInfo.AudioLeadIn} " + $"FirstFrameClockTime: {FirstFrameClockTime}" }); } } } } }