// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; namespace osu.Game.Rulesets.Catch.Objects { /// <summary> /// A vertex of a <see cref="JuiceStreamPath"/>. /// </summary> public readonly struct JuiceStreamPathVertex : IComparable<JuiceStreamPathVertex> { public readonly double Time; public readonly float X; public JuiceStreamPathVertex(double time, float x) { Time = time; X = x; } public int CompareTo(JuiceStreamPathVertex other) { int c = Time.CompareTo(other.Time); return c != 0 ? c : X.CompareTo(other.X); } public override string ToString() => $"({Time}, {X})"; } }