// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using Microsoft.EntityFrameworkCore; using osu.Game.Beatmaps; using osu.Game.Configuration; using osu.Game.Models; using osu.Game.Rulesets; using osu.Game.Scoring; using osu.Game.Skinning; using Realms; #nullable enable namespace osu.Game.Database { internal class EFToRealmMigrator { private readonly DatabaseContextFactory efContextFactory; private readonly RealmContextFactory realmContextFactory; private readonly OsuConfigManager config; public EFToRealmMigrator(DatabaseContextFactory efContextFactory, RealmContextFactory realmContextFactory, OsuConfigManager config) { this.efContextFactory = efContextFactory; this.realmContextFactory = realmContextFactory; this.config = config; } public void Run() { using (var db = efContextFactory.GetForWrite()) { migrateSettings(db); migrateSkins(db); migrateBeatmaps(db); migrateScores(db); } } private void migrateBeatmaps(DatabaseWriteUsage db) { // can be removed 20220730. var existingBeatmapSets = db.Context.EFBeatmapSetInfo .Include(s => s.Beatmaps).ThenInclude(b => b.RulesetInfo) .Include(s => s.Beatmaps).ThenInclude(b => b.Metadata) .Include(s => s.Beatmaps).ThenInclude(b => b.BaseDifficulty) .Include(s => s.Files).ThenInclude(f => f.FileInfo) .ToList(); // previous entries in EF are removed post migration. if (!existingBeatmapSets.Any()) return; using (var realm = realmContextFactory.CreateContext()) using (var transaction = realm.BeginWrite()) { // only migrate data if the realm database is empty. // note that this cannot be written as: `realm.All().All(s => s.Protected)`, because realm does not support `.All()`. if (!realm.All().Any(s => !s.Protected)) { foreach (var beatmapSet in existingBeatmapSets) { var realmBeatmapSet = new BeatmapSetInfo { OnlineID = beatmapSet.OnlineID ?? -1, DateAdded = beatmapSet.DateAdded, Status = beatmapSet.Status, DeletePending = beatmapSet.DeletePending, Hash = beatmapSet.Hash, Protected = beatmapSet.Protected, }; migrateFiles(beatmapSet, realm, realmBeatmapSet); foreach (var beatmap in beatmapSet.Beatmaps) { var realmBeatmap = new BeatmapInfo { DifficultyName = beatmap.DifficultyName, Status = beatmap.Status, OnlineID = beatmap.OnlineID ?? -1, Length = beatmap.Length, BPM = beatmap.BPM, Hash = beatmap.Hash, StarRating = beatmap.StarRating, MD5Hash = beatmap.MD5Hash, Hidden = beatmap.Hidden, AudioLeadIn = beatmap.AudioLeadIn, StackLeniency = beatmap.StackLeniency, SpecialStyle = beatmap.SpecialStyle, LetterboxInBreaks = beatmap.LetterboxInBreaks, WidescreenStoryboard = beatmap.WidescreenStoryboard, EpilepsyWarning = beatmap.EpilepsyWarning, SamplesMatchPlaybackRate = beatmap.SamplesMatchPlaybackRate, DistanceSpacing = beatmap.DistanceSpacing, BeatDivisor = beatmap.BeatDivisor, GridSize = beatmap.GridSize, TimelineZoom = beatmap.TimelineZoom, Countdown = beatmap.Countdown, CountdownOffset = beatmap.CountdownOffset, MaxCombo = beatmap.MaxCombo, Bookmarks = beatmap.Bookmarks, Ruleset = realm.Find(beatmap.RulesetInfo.ShortName), Difficulty = new BeatmapDifficulty(beatmap.BaseDifficulty), Metadata = new BeatmapMetadata { Title = beatmap.Metadata.Title, TitleUnicode = beatmap.Metadata.TitleUnicode, Artist = beatmap.Metadata.Artist, ArtistUnicode = beatmap.Metadata.ArtistUnicode, Author = new RealmUser { OnlineID = beatmap.Metadata.Author.Id, Username = beatmap.Metadata.Author.Username, }, Source = beatmap.Metadata.Source, Tags = beatmap.Metadata.Tags, PreviewTime = beatmap.Metadata.PreviewTime, AudioFile = beatmap.Metadata.AudioFile, BackgroundFile = beatmap.Metadata.BackgroundFile, AuthorString = beatmap.Metadata.AuthorString, }, BeatmapSet = realmBeatmapSet, }; realmBeatmapSet.Beatmaps.Add(realmBeatmap); } realm.Add(realmBeatmapSet); } } db.Context.RemoveRange(existingBeatmapSets); // Intentionally don't clean up the files, so they don't get purged by EF. transaction.Commit(); } } private void migrateScores(DatabaseWriteUsage db) { // can be removed 20220730. var existingScores = db.Context.ScoreInfo .Include(s => s.Ruleset) .Include(s => s.BeatmapInfo) .Include(s => s.Files) .ThenInclude(f => f.FileInfo) .ToList(); // previous entries in EF are removed post migration. if (!existingScores.Any()) return; using (var realm = realmContextFactory.CreateContext()) using (var transaction = realm.BeginWrite()) { // only migrate data if the realm database is empty. // note that this cannot be written as: `realm.All().All(s => s.Protected)`, because realm does not support `.All()`. if (!realm.All().Any()) { foreach (var score in existingScores) { var realmScore = new ScoreInfo { Hash = score.Hash, DeletePending = score.DeletePending, OnlineID = score.OnlineID ?? -1, ModsJson = score.ModsJson, StatisticsJson = score.StatisticsJson, User = score.User, TotalScore = score.TotalScore, MaxCombo = score.MaxCombo, Accuracy = score.Accuracy, HasReplay = ((IScoreInfo)score).HasReplay, Date = score.Date, PP = score.PP, BeatmapInfo = realm.All().First(b => b.Hash == score.BeatmapInfo.Hash), Ruleset = realm.Find(score.Ruleset.ShortName), Rank = score.Rank, HitEvents = score.HitEvents, Passed = score.Passed, Combo = score.Combo, Position = score.Position, Statistics = score.Statistics, Mods = score.Mods, APIMods = score.APIMods, }; migrateFiles(score, realm, realmScore); realm.Add(realmScore); } } db.Context.RemoveRange(existingScores); // Intentionally don't clean up the files, so they don't get purged by EF. transaction.Commit(); } } private void migrateSkins(DatabaseWriteUsage db) { // can be removed 20220530. var existingSkins = db.Context.SkinInfo .Include(s => s.Files) .ThenInclude(f => f.FileInfo) .ToList(); // previous entries in EF are removed post migration. if (!existingSkins.Any()) return; var userSkinChoice = config.GetBindable(OsuSetting.Skin); int.TryParse(userSkinChoice.Value, out int userSkinInt); switch (userSkinInt) { case EFSkinInfo.DEFAULT_SKIN: userSkinChoice.Value = SkinInfo.DEFAULT_SKIN.ToString(); break; case EFSkinInfo.CLASSIC_SKIN: userSkinChoice.Value = SkinInfo.CLASSIC_SKIN.ToString(); break; } using (var realm = realmContextFactory.CreateContext()) using (var transaction = realm.BeginWrite()) { // only migrate data if the realm database is empty. // note that this cannot be written as: `realm.All().All(s => s.Protected)`, because realm does not support `.All()`. if (!realm.All().Any(s => !s.Protected)) { foreach (var skin in existingSkins) { var realmSkin = new SkinInfo { Name = skin.Name, Creator = skin.Creator, Hash = skin.Hash, Protected = false, InstantiationInfo = skin.InstantiationInfo, }; migrateFiles(skin, realm, realmSkin); realm.Add(realmSkin); if (skin.ID == userSkinInt) userSkinChoice.Value = realmSkin.ID.ToString(); } } db.Context.RemoveRange(existingSkins); // Intentionally don't clean up the files, so they don't get purged by EF. transaction.Commit(); } } private static void migrateFiles(IHasFiles fileSource, Realm realm, IHasRealmFiles realmObject) where T : INamedFileInfo { foreach (var file in fileSource.Files) { var realmFile = realm.Find(file.FileInfo.Hash); if (realmFile == null) realm.Add(realmFile = new RealmFile { Hash = file.FileInfo.Hash }); realmObject.Files.Add(new RealmNamedFileUsage(realmFile, file.Filename)); } } private void migrateSettings(DatabaseWriteUsage db) { // migrate ruleset settings. can be removed 20220315. var existingSettings = db.Context.DatabasedSetting; // previous entries in EF are removed post migration. if (!existingSettings.Any()) return; using (var realm = realmContextFactory.CreateContext()) using (var transaction = realm.BeginWrite()) { // only migrate data if the realm database is empty. if (!realm.All().Any()) { foreach (var dkb in existingSettings) { if (dkb.RulesetID == null) continue; string? shortName = getRulesetShortNameFromLegacyID(dkb.RulesetID.Value); if (string.IsNullOrEmpty(shortName)) continue; realm.Add(new RealmRulesetSetting { Key = dkb.Key, Value = dkb.StringValue, RulesetName = shortName, Variant = dkb.Variant ?? 0, }); } } db.Context.RemoveRange(existingSettings); transaction.Commit(); } } private string? getRulesetShortNameFromLegacyID(long rulesetId) => efContextFactory.Get().RulesetInfo.FirstOrDefault(r => r.ID == rulesetId)?.ShortName; } }