// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Testing; using osu.Game.Audio; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Skinning; using osuTK; namespace osu.Game.Rulesets.Osu.Tests { [TestFixture] public partial class TestSceneSpinner : OsuSkinnableTestScene { private int depthIndex; private TestDrawableSpinner drawableSpinner; private readonly BindableDouble spinRate = new BindableDouble(); protected override void LoadComplete() { base.LoadComplete(); AddSliderStep("Spin rate", 0.5, 5, 1, val => spinRate.Value = val); } [TestCase(true)] [TestCase(false)] public void TestVariousSpinners(bool autoplay) { string term = autoplay ? "Hit" : "Miss"; AddStep($"{term} Big", () => SetContents(_ => testSingle(2, autoplay))); AddStep($"{term} Medium", () => SetContents(_ => testSingle(5, autoplay))); AddStep($"{term} Small", () => SetContents(_ => testSingle(7, autoplay))); } [Test] public void TestSpinningSamplePitchShift() { AddStep("Add spinner", () => SetContents(_ => testSingle(5, true, 4000))); AddUntilStep("Pitch starts low", () => getSpinningSample().Frequency.Value < 0.8); AddUntilStep("Pitch increases", () => getSpinningSample().Frequency.Value > 0.8); PausableSkinnableSound getSpinningSample() => drawableSpinner.ChildrenOfType().FirstOrDefault(s => s.Samples.Any(i => i.LookupNames.Any(l => l.Contains("spinnerspin")))); } [TestCase(false)] [TestCase(true)] public void TestLongSpinner(bool autoplay) { AddStep("Very long spinner", () => SetContents(_ => testSingle(5, autoplay, 4000))); AddUntilStep("Wait for completion", () => drawableSpinner.Result.HasResult); AddUntilStep("Check correct progress", () => drawableSpinner.Progress == (autoplay ? 1 : 0)); } [TestCase(false)] [TestCase(true)] public void TestSuperShortSpinner(bool autoplay) { AddStep("Very short spinner", () => SetContents(_ => testSingle(5, autoplay, 200))); AddUntilStep("Wait for completion", () => drawableSpinner.Result.HasResult); AddUntilStep("Short spinner implicitly completes", () => drawableSpinner.Progress == 1); } [TestCase(0, 4, 6)] [TestCase(5, 7, 10)] [TestCase(10, 11, 8)] public void TestSpinnerSpinRequirements(int od, int normalTicks, int bonusTicks) { Spinner spinner = null; AddStep("add spinner", () => SetContents(_ => { spinner = new Spinner { StartTime = Time.Current, EndTime = Time.Current + 3000, Samples = new List { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) } }; spinner.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { OverallDifficulty = od }); return drawableSpinner = new TestDrawableSpinner(spinner, true, spinRate) { Anchor = Anchor.Centre, Depth = depthIndex++, Scale = new Vector2(0.75f) }; })); AddAssert("number of normal ticks matches", () => spinner.SpinsRequired, () => Is.EqualTo(normalTicks)); AddAssert("number of bonus ticks matches", () => spinner.MaximumBonusSpins, () => Is.EqualTo(bonusTicks)); } private Drawable testSingle(float circleSize, bool auto = false, double length = 3000) { const double delay = 2000; var spinner = new Spinner { StartTime = Time.Current + delay, EndTime = Time.Current + delay + length, Samples = new List { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) } }; spinner.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = circleSize }); drawableSpinner = new TestDrawableSpinner(spinner, auto, spinRate) { Anchor = Anchor.Centre, Depth = depthIndex++, Scale = new Vector2(0.75f) }; foreach (var mod in SelectedMods.Value.OfType()) mod.ApplyToDrawableHitObject(drawableSpinner); return drawableSpinner; } private partial class TestDrawableSpinner : DrawableSpinner { private readonly bool auto; private readonly BindableDouble spinRate; public TestDrawableSpinner(Spinner s, bool auto, BindableDouble spinRate) : base(s) { this.auto = auto; this.spinRate = spinRate; } protected override void Update() { base.Update(); if (auto) RotationTracker.AddRotation((float)(Clock.ElapsedFrameTime * spinRate.Value)); } } } }