// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; using osu.Game.Users; using osuTK.Graphics; namespace osu.Game.Overlays.Profile.Header { public class LevelProgressBar : CompositeDrawable, IHasTooltip { public readonly Bindable User = new Bindable(); public string TooltipText { get; } private Bar levelProgressBar; private OsuSpriteText levelProgressText; public LevelProgressBar() { TooltipText = "Progress to next level"; } [BackgroundDependencyLoader] private void load(OsuColour colours) { InternalChildren = new Drawable[] { new CircularContainer { RelativeSizeAxes = Axes.Both, Masking = true, Child = levelProgressBar = new Bar { RelativeSizeAxes = Axes.Both, BackgroundColour = Color4.Black, Direction = BarDirection.LeftToRight, AccentColour = colours.Yellow } }, levelProgressText = new OsuSpriteText { Anchor = Anchor.BottomRight, Origin = Anchor.TopRight, Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold) } }; User.BindValueChanged(updateProgress); } private void updateProgress(ValueChangedEvent user) { levelProgressBar.Length = user.NewValue?.Statistics?.Level.Progress / 100f ?? 0; levelProgressText.Text = user.NewValue?.Statistics?.Level.Progress.ToString("0'%'"); } } }