// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Logging; using osu.Game.Online.Multiplayer; using osu.Game.Online.Rooms; using osu.Game.Screens.Multi.Lounge; using osu.Game.Screens.Multi.Lounge.Components; using osu.Game.Screens.Multi.Match; namespace osu.Game.Screens.Multi.Multiplayer { public class MultiplayerLoungeSubScreen : LoungeSubScreen { protected override FilterControl CreateFilterControl() => new MultiplayerFilterControl(); protected override RoomSubScreen CreateRoomSubScreen(Room room) => new MultiplayerMatchSubScreen(room); [Resolved] private StatefulMultiplayerClient client { get; set; } public override void Open(Room room) { if (!client.IsConnected.Value) { Logger.Log("Not currently connected to the multiplayer server.", LoggingTarget.Runtime, LogLevel.Important); return; } base.Open(room); } } }