// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Game.Online.Multiplayer; using osu.Game.Screens.Multi.Match.Components; namespace osu.Game.Screens.Multi.Multiplayer { public class CreateMultiplayerMatchButton : PurpleTriangleButton { [BackgroundDependencyLoader] private void load(StatefulMultiplayerClient multiplayerClient) { Triangles.TriangleScale = 1.5f; Text = "Create room"; ((IBindable)Enabled).BindTo(multiplayerClient.IsConnected); } } }