// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Platform; using osu.Framework.Screens; using osu.Framework.Testing; using osu.Game.Graphics.UserInterface; using osu.Game.Overlays.Mods; using osu.Game.Screens.Menu; using osu.Game.Screens.Select; using osuTK.Graphics; using osuTK.Input; namespace osu.Game.Tests.Visual.Menus { public class TestSceneExitingScreens : ManualInputManagerTestScene { private readonly TestOsuGame osuGame = new TestOsuGame(); [BackgroundDependencyLoader] private void load(GameHost gameHost) { osuGame.SetHost(gameHost); Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Colour = Color4.Black, }, osuGame }; } [SetUpSteps] public void SetUpSteps() { AddUntilStep("wait for load", () => osuGame.IsLoaded); AddUntilStep("exit to main menu", () => { var current = osuGame.ScreenStack.CurrentScreen; switch (current) { case null: case IntroScreen _: case Disclaimer _: return false; case MainMenu _: return true; default: current.Exit(); return false; } }); } [Test] public void TestExitingSongSelectWithEscape() { TestSongSelect songSelect = null; pushAndConfirm(() => songSelect = new TestSongSelect(), "song select"); AddStep("Show mods overlay", () => songSelect.ModSelectOverlay.Show()); AddAssert("Overlay was shown", () => songSelect.ModSelectOverlay.State.Value == Visibility.Visible); AddStep("Press escape", () => pressAndRelease(Key.Escape)); AddAssert("Overlay was hidden", () => songSelect.ModSelectOverlay.State.Value == Visibility.Hidden); exitViaEscapeAndConfirm(); } [Test] public void TestExitingSongSelectWithClick() { TestSongSelect songSelect = null; pushAndConfirm(() => songSelect = new TestSongSelect(), "song select"); AddStep("Show mods overlay", () => songSelect.ModSelectOverlay.Show()); AddAssert("Overlay was shown", () => songSelect.ModSelectOverlay.State.Value == Visibility.Visible); AddStep("Move mouse to backButton", () => InputManager.MoveMouseTo(osuGame.BackButton)); // BackButton handles hover using its child button, so this checks whether or not any of BackButton's children are hovered. AddUntilStep("Back button is hovered", () => InputManager.HoveredDrawables.Any(d => d.Parent == osuGame.BackButton)); AddStep("Click back button", () => InputManager.Click(MouseButton.Left)); AddAssert("Overlay was hidden", () => songSelect.ModSelectOverlay.State.Value == Visibility.Hidden); exitViaBackButtonAndConfirm(); } [Test] public void TestExitMultiWithEscape() { pushAndConfirm(() => new Screens.Multi.Multiplayer(), "multiplayer"); exitViaEscapeAndConfirm(); } [Test] public void TestExitMultiWithBackButton() { pushAndConfirm(() => new Screens.Multi.Multiplayer(), "multiplayer"); exitViaBackButtonAndConfirm(); } private void pushAndConfirm(Func newScreen, string screenName) { Screen screen = null; AddStep($"Push new {screenName}", () => osuGame.ScreenStack.Push(screen = newScreen())); AddUntilStep($"Wait for new {screenName}", () => screen.IsCurrentScreen()); } private void exitViaEscapeAndConfirm() { AddStep("Press escape", () => pressAndRelease(Key.Escape)); AddUntilStep("Wait for main menu", () => osuGame.ScreenStack.CurrentScreen is MainMenu); } private void exitViaBackButtonAndConfirm() { AddStep("Move mouse to backButton", () => InputManager.MoveMouseTo(osuGame.BackButton)); AddStep("Click back button", () => InputManager.Click(MouseButton.Left)); AddUntilStep("Wait for main menu", () => osuGame.ScreenStack.CurrentScreen is MainMenu); } private void pressAndRelease(Key key) { InputManager.PressKey(key); InputManager.ReleaseKey(key); } private class TestOsuGame : OsuGame { public new ScreenStack ScreenStack => base.ScreenStack; public new BackButton BackButton => base.BackButton; } private class TestSongSelect : PlaySongSelect { public ModSelectOverlay ModSelectOverlay => ModSelect; } } }