// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; using osu.Framework.Input.Bindings; using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Skinning; using osuTK; using osuTK.Graphics; namespace osu.Game.Rulesets.Mania.Skinning { public class LegacyColumnBackground : LegacyManiaColumnElement, IKeyBindingHandler { private readonly IBindable direction = new Bindable(); private readonly bool isLastColumn; private Container lightContainer; private Sprite light; public LegacyColumnBackground(bool isLastColumn) { this.isLastColumn = isLastColumn; RelativeSizeAxes = Axes.Both; } [BackgroundDependencyLoader] private void load(ISkinSource skin, IScrollingInfo scrollingInfo) { string lightImage = skin.GetManiaSkinConfig(LegacyManiaSkinConfigurationLookups.LightImage)?.Value ?? "mania-stage-light"; float leftLineWidth = GetManiaSkinConfig(skin, LegacyManiaSkinConfigurationLookups.LeftLineWidth) ?.Value ?? 1; float rightLineWidth = GetManiaSkinConfig(skin, LegacyManiaSkinConfigurationLookups.RightLineWidth) ?.Value ?? 1; bool hasLeftLine = leftLineWidth > 0; bool hasRightLine = rightLineWidth > 0 && skin.GetConfig(LegacySkinConfiguration.LegacySetting.Version)?.Value >= 2.4m || isLastColumn; float lightPosition = GetManiaSkinConfig(skin, LegacyManiaSkinConfigurationLookups.LightPosition)?.Value ?? 0; Color4 lineColour = GetManiaSkinConfig(skin, LegacyManiaSkinConfigurationLookups.ColumnLineColour)?.Value ?? Color4.White; Color4 backgroundColour = GetManiaSkinConfig(skin, LegacyManiaSkinConfigurationLookups.ColumnBackgroundColour)?.Value ?? Color4.Black; Color4 lightColour = GetManiaSkinConfig(skin, LegacyManiaSkinConfigurationLookups.ColumnLightColour)?.Value ?? Color4.White; InternalChildren = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Colour = backgroundColour }, new Box { RelativeSizeAxes = Axes.Y, Width = leftLineWidth, Scale = new Vector2(0.740f, 1), Colour = lineColour, Alpha = hasLeftLine ? 1 : 0 }, new Box { Anchor = Anchor.TopRight, Origin = Anchor.TopRight, RelativeSizeAxes = Axes.Y, Width = rightLineWidth, Scale = new Vector2(0.740f, 1), Colour = lineColour, Alpha = hasRightLine ? 1 : 0 }, lightContainer = new Container { Origin = Anchor.BottomCentre, RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Bottom = lightPosition }, Child = light = new Sprite { Anchor = Anchor.BottomCentre, Origin = Anchor.BottomCentre, Colour = lightColour, Texture = skin.GetTexture(lightImage), RelativeSizeAxes = Axes.X, Width = 1, Alpha = 0 } } }; direction.BindTo(scrollingInfo.Direction); direction.BindValueChanged(onDirectionChanged, true); } private void onDirectionChanged(ValueChangedEvent direction) { if (direction.NewValue == ScrollingDirection.Up) { lightContainer.Anchor = Anchor.TopCentre; lightContainer.Scale = new Vector2(1, -1); } else { lightContainer.Anchor = Anchor.BottomCentre; lightContainer.Scale = Vector2.One; } } public bool OnPressed(ManiaAction action) { if (action == Column.Action.Value) { light.FadeIn(); light.ScaleTo(Vector2.One); } return false; } public void OnReleased(ManiaAction action) { // Todo: Should be 400 * 100 / CurrentBPM const double animation_length = 250; if (action == Column.Action.Value) { light.FadeTo(0, animation_length); light.ScaleTo(new Vector2(1, 0), animation_length); } } } }