// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; using osu.Game.Localisation; using osu.Game.Overlays; namespace osu.Game.Screens.Edit.Components.Timelines.Summary { public partial class TestGameplayButton : OsuButton { protected override SpriteText CreateText() => new OsuSpriteText { Depth = -1, Origin = Anchor.Centre, Anchor = Anchor.Centre, Font = OsuFont.TorusAlternate.With(weight: FontWeight.Light, size: 24), Shadow = false }; [BackgroundDependencyLoader] private void load(OsuColour colours, OverlayColourProvider colourProvider) { BackgroundColour = colours.Orange1; SpriteText.Colour = colourProvider.Background6; Content.CornerRadius = 0; Text = EditorStrings.TestBeatmap; } } }