// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; using osu.Game.Rulesets.Osu.UI.Cursor; using osu.Game.Rulesets.UI; using osu.Game.Screens.Play; using osuTK; using osuTK.Graphics; namespace osu.Game.Rulesets.Osu.UI { public class OsuResumeOverlay : ResumeOverlay { private OsuClickToResumeCursor clickToResumeCursor; private GameplayCursorContainer localCursorContainer; public override CursorContainer LocalCursor => State == Visibility.Visible ? localCursorContainer : null; protected override string Message => "Click the orange cursor to resume"; [BackgroundDependencyLoader] private void load() { Add(clickToResumeCursor = new OsuClickToResumeCursor { ResumeRequested = Resume }); } public override void Show() { base.Show(); clickToResumeCursor.ShowAt(GameplayCursor.ActiveCursor.Position); if (localCursorContainer == null) Add(localCursorContainer = new OsuCursorContainer()); } public override void Hide() { localCursorContainer?.Expire(); localCursorContainer = null; base.Hide(); } protected override bool OnHover(HoverEvent e) => true; public class OsuClickToResumeCursor : OsuCursor, IKeyBindingHandler { public override bool HandlePositionalInput => true; public Action ResumeRequested; public OsuClickToResumeCursor() { RelativePositionAxes = Axes.Both; } protected override bool OnHover(HoverEvent e) { updateColour(); return base.OnHover(e); } protected override void OnHoverLost(HoverLostEvent e) { updateColour(); base.OnHoverLost(e); } public bool OnPressed(OsuAction action) { switch (action) { case OsuAction.LeftButton: case OsuAction.RightButton: if (!IsHovered) return false; this.ScaleTo(new Vector2(2), TRANSITION_TIME, Easing.OutQuint); ResumeRequested?.Invoke(); return true; } return false; } public bool OnReleased(OsuAction action) => false; public void ShowAt(Vector2 activeCursorPosition) => Schedule(() => { updateColour(); this.MoveTo(activeCursorPosition); this.ScaleTo(new Vector2(4)).Then().ScaleTo(Vector2.One, 1000, Easing.OutQuint); }); private void updateColour() { this.FadeColour(IsHovered ? Color4.White : Color4.Orange, 400, Easing.OutQuint); } } } }