// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. namespace osu.Game.Rulesets.Objects { /// <summary> /// Interface for bar line hitobjects. /// Used to decouple bar line generation from ruleset-specific rendering/drawing hierarchies. /// </summary> public interface IBarLine { /// <summary> /// The time position of the bar. /// </summary> double StartTime { set; } /// <summary> /// Whether this bar line is a prominent beat (based on time signature of beatmap). /// </summary> bool Major { set; } } }