using System; using OpenTK; using OpenTK.Input; using OpenTK.Graphics; using osu.Game.Graphics; using osu.Framework.Input; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Transformations; namespace osu.Game.Overlays.Pause { public class PauseOverlay : OverlayContainer { private bool paused = false; public event Action OnPause; public event Action OnPlay; public event Action OnRetry; public event Action OnQuit; [BackgroundDependencyLoader] private void load(OsuColour colours) { Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Colour = Color4.Black, Alpha = 0.6f, }, new PauseButton { Text = @"Resume", Origin = Anchor.Centre, Anchor = Anchor.Centre, Position = new Vector2(0, -200), Action = Play }, new PauseButton { Text = @"Retry", Origin = Anchor.Centre, Anchor = Anchor.Centre, Action = Retry }, new PauseButton { Text = @"Quit", Origin = Anchor.Centre, Anchor = Anchor.Centre, Position = new Vector2(0, 200), Action = Quit } }; } protected override void PopIn() { this.FadeTo(1, 100, EasingTypes.In); paused = true; } protected override void PopOut() { this.FadeTo(0, 100, EasingTypes.In); paused = false; } protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) { switch (args.Key) { case Key.Escape: paused = !paused; (paused ? (Action)Pause : Play)?.Invoke(); return true; } return base.OnKeyDown(state, args); } private void Pause() { Show(); OnPause?.Invoke(); } private void Play() { Hide(); OnPlay?.Invoke(); } private void Retry() { Hide(); OnRetry?.Invoke(); } private void Quit() { Hide(); OnQuit?.Invoke(); } public PauseOverlay() { RelativeSizeAxes = Axes.Both; AutoSizeAxes = Axes.Both; Depth = -1; } } }