// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Rulesets.Scoring; namespace osu.Game.Scoring.Legacy { public static class ScoreInfoExtensions { public static int? GetCountGeki(this ScoreInfo scoreInfo) { switch (scoreInfo.Ruleset?.ID ?? scoreInfo.RulesetID) { case 3: return getCount(scoreInfo, HitResult.Perfect); } return null; } public static void SetCountGeki(this ScoreInfo scoreInfo, int value) { switch (scoreInfo.Ruleset?.ID ?? scoreInfo.RulesetID) { case 3: scoreInfo.Statistics[HitResult.Perfect] = value; break; } } public static int? GetCount300(this ScoreInfo scoreInfo) { switch (scoreInfo.Ruleset?.ID ?? scoreInfo.RulesetID) { case 0: case 1: case 3: return getCount(scoreInfo, HitResult.Great); case 2: return getCount(scoreInfo, HitResult.Perfect); } return null; } public static void SetCount300(this ScoreInfo scoreInfo, int value) { switch (scoreInfo.Ruleset?.ID ?? scoreInfo.RulesetID) { case 0: case 1: case 3: scoreInfo.Statistics[HitResult.Great] = value; break; case 2: scoreInfo.Statistics[HitResult.Perfect] = value; break; } } public static int? GetCountKatu(this ScoreInfo scoreInfo) { switch (scoreInfo.Ruleset?.ID ?? scoreInfo.RulesetID) { case 3: return getCount(scoreInfo, HitResult.Good); case 2: return getCount(scoreInfo, HitResult.SmallTickMiss); } return null; } public static void SetCountKatu(this ScoreInfo scoreInfo, int value) { switch (scoreInfo.Ruleset?.ID ?? scoreInfo.RulesetID) { case 3: scoreInfo.Statistics[HitResult.Good] = value; break; case 2: scoreInfo.Statistics[HitResult.SmallTickMiss] = value; break; } } public static int? GetCount100(this ScoreInfo scoreInfo) { switch (scoreInfo.Ruleset?.ID ?? scoreInfo.RulesetID) { case 0: case 1: return getCount(scoreInfo, HitResult.Good); case 3: return getCount(scoreInfo, HitResult.Ok); case 2: return getCount(scoreInfo, HitResult.LargeTickHit); } return null; } public static void SetCount100(this ScoreInfo scoreInfo, int value) { switch (scoreInfo.Ruleset?.ID ?? scoreInfo.RulesetID) { case 0: case 1: scoreInfo.Statistics[HitResult.Good] = value; break; case 3: scoreInfo.Statistics[HitResult.Ok] = value; break; case 2: scoreInfo.Statistics[HitResult.LargeTickHit] = value; break; } } public static int? GetCount50(this ScoreInfo scoreInfo) { switch (scoreInfo.Ruleset?.ID ?? scoreInfo.RulesetID) { case 0: case 3: return getCount(scoreInfo, HitResult.Meh); case 2: return getCount(scoreInfo, HitResult.SmallTickHit); } return null; } public static void SetCount50(this ScoreInfo scoreInfo, int value) { switch (scoreInfo.Ruleset?.ID ?? scoreInfo.RulesetID) { case 0: case 3: scoreInfo.Statistics[HitResult.Meh] = value; break; case 2: scoreInfo.Statistics[HitResult.SmallTickHit] = value; break; } } public static int? GetCountMiss(this ScoreInfo scoreInfo) => getCount(scoreInfo, HitResult.Miss); public static void SetCountMiss(this ScoreInfo scoreInfo, int value) => scoreInfo.Statistics[HitResult.Miss] = value; private static int? getCount(ScoreInfo scoreInfo, HitResult result) { if (scoreInfo.Statistics.TryGetValue(result, out var existing)) return existing; return null; } } }