// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Linq; using MessagePack; using osu.Game.Online.API; namespace osu.Game.Online.Spectator { [Serializable] [MessagePackObject] public class SpectatorState : IEquatable<SpectatorState> { [Key(0)] public int? BeatmapID { get; set; } [Key(1)] public int? RulesetID { get; set; } [NotNull] [Key(2)] public IEnumerable<APIMod> Mods { get; set; } = Enumerable.Empty<APIMod>(); public bool Equals(SpectatorState other) { if (ReferenceEquals(null, other)) return false; if (ReferenceEquals(this, other)) return true; return BeatmapID == other.BeatmapID && Mods.SequenceEqual(other.Mods) && RulesetID == other.RulesetID; } public override string ToString() => $"Beatmap:{BeatmapID} Mods:{string.Join(',', Mods)} Ruleset:{RulesetID}"; } }