// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Timing; using osu.Game.Audio; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Taiko.Objects; using osu.Game.Rulesets.Taiko.Objects.Drawables; using osu.Game.Rulesets.Taiko.UI; using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Tests.Visual; namespace osu.Game.Rulesets.Taiko.Tests { public partial class TestSceneDrumSampleTriggerSource : OsuTestScene { private readonly ManualClock manualClock = new ManualClock(); [Cached(typeof(IScrollingInfo))] private ScrollingTestContainer.TestScrollingInfo info = new ScrollingTestContainer.TestScrollingInfo { Direction = { Value = ScrollingDirection.Left }, TimeRange = { Value = 200 }, }; private ScrollingHitObjectContainer hitObjectContainer = null!; private TestDrumSampleTriggerSource triggerSource = null!; [SetUp] public void SetUp() => Schedule(() => { hitObjectContainer = new ScrollingHitObjectContainer(); manualClock.CurrentTime = 0; Child = new Container { Clock = new FramedClock(manualClock), RelativeSizeAxes = Axes.Both, Children = new Drawable[] { hitObjectContainer, triggerSource = new TestDrumSampleTriggerSource(hitObjectContainer) } }; }); [Test] public void TestNormalHit() { AddStep("add hit with normal samples", () => { var hit = new Hit { StartTime = 100, Samples = new List { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) } }; hit.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); var drawableHit = new DrawableHit(hit); hitObjectContainer.Add(drawableHit); }); AddAssert("most valid object is hit", () => triggerSource.GetMostValidObject(), Is.InstanceOf); checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, SampleControlPoint.DEFAULT_BANK); checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, SampleControlPoint.DEFAULT_BANK); AddStep("seek past hit", () => manualClock.CurrentTime = 200); AddAssert("most valid object is hit", () => triggerSource.GetMostValidObject(), Is.InstanceOf); checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, SampleControlPoint.DEFAULT_BANK); checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, SampleControlPoint.DEFAULT_BANK); } [Test] public void TestSoftHit() { AddStep("add hit with soft samples", () => { var hit = new Hit { StartTime = 100, Samples = new List { new HitSampleInfo(HitSampleInfo.HIT_NORMAL, "soft") } }; hit.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); var drawableHit = new DrawableHit(hit); hitObjectContainer.Add(drawableHit); }); AddAssert("most valid object is hit", () => triggerSource.GetMostValidObject(), Is.InstanceOf); checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, "soft"); checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, "soft"); AddStep("seek past hit", () => manualClock.CurrentTime = 200); AddAssert("most valid object is hit", () => triggerSource.GetMostValidObject(), Is.InstanceOf); checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, "soft"); checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, "soft"); } [Test] public void TestDrumStrongHit() { AddStep("add strong hit with drum samples", () => { var hit = new Hit { StartTime = 100, Samples = new List { new HitSampleInfo(HitSampleInfo.HIT_NORMAL, "drum"), new HitSampleInfo(HitSampleInfo.HIT_FINISH, "drum") // implies strong } }; hit.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); var drawableHit = new DrawableHit(hit); hitObjectContainer.Add(drawableHit); }); AddAssert("most valid object is strong nested hit", () => triggerSource.GetMostValidObject(), Is.InstanceOf); checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, "drum"); checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, "drum"); AddStep("seek past hit", () => manualClock.CurrentTime = 200); AddAssert("most valid object is hit", () => triggerSource.GetMostValidObject(), Is.InstanceOf); checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, "drum"); checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, "drum"); } [Test] public void TestNormalDrumRoll() { AddStep("add drum roll with normal samples", () => { var drumRoll = new DrumRoll { StartTime = 100, EndTime = 1100, Samples = new List { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) } }; drumRoll.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); var drawableDrumRoll = new DrawableDrumRoll(drumRoll); hitObjectContainer.Add(drawableDrumRoll); }); AddAssert("most valid object is drum roll tick", () => triggerSource.GetMostValidObject(), Is.InstanceOf); checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, SampleControlPoint.DEFAULT_BANK); checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, SampleControlPoint.DEFAULT_BANK); AddStep("seek to middle of drum roll", () => manualClock.CurrentTime = 600); AddAssert("most valid object is drum roll tick", () => triggerSource.GetMostValidObject(), Is.InstanceOf); checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, SampleControlPoint.DEFAULT_BANK); checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, SampleControlPoint.DEFAULT_BANK); AddStep("seek past drum roll", () => manualClock.CurrentTime = 1200); AddAssert("most valid object is drum roll", () => triggerSource.GetMostValidObject(), Is.InstanceOf); checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, SampleControlPoint.DEFAULT_BANK); checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, SampleControlPoint.DEFAULT_BANK); } [Test] public void TestSoftDrumRoll() { AddStep("add drum roll with soft samples", () => { var drumRoll = new DrumRoll { StartTime = 100, EndTime = 1100, Samples = new List { new HitSampleInfo(HitSampleInfo.HIT_NORMAL, "soft") } }; drumRoll.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); var drawableDrumRoll = new DrawableDrumRoll(drumRoll); hitObjectContainer.Add(drawableDrumRoll); }); AddAssert("most valid object is drum roll tick", () => triggerSource.GetMostValidObject(), Is.InstanceOf); checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, "soft"); checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, "soft"); AddStep("seek to middle of drum roll", () => manualClock.CurrentTime = 600); AddAssert("most valid object is drum roll tick", () => triggerSource.GetMostValidObject(), Is.InstanceOf); checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, "soft"); checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, "soft"); AddStep("seek past drum roll", () => manualClock.CurrentTime = 1200); AddAssert("most valid object is drum roll", () => triggerSource.GetMostValidObject(), Is.InstanceOf); checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, "soft"); checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, "soft"); } [Test] public void TestDrumStrongDrumRoll() { AddStep("add strong drum roll with drum samples", () => { var drumRoll = new DrumRoll { StartTime = 100, EndTime = 1100, Samples = new List { new HitSampleInfo(HitSampleInfo.HIT_NORMAL, "drum"), new HitSampleInfo(HitSampleInfo.HIT_FINISH, "drum") // implies strong } }; drumRoll.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); var drawableDrumRoll = new DrawableDrumRoll(drumRoll); hitObjectContainer.Add(drawableDrumRoll); }); AddAssert("most valid object is drum roll tick's nested strong hit", () => triggerSource.GetMostValidObject(), Is.InstanceOf); checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, "drum"); checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, "drum"); AddStep("seek to middle of drum roll", () => manualClock.CurrentTime = 600); AddAssert("most valid object is drum roll tick's nested strong hit", () => triggerSource.GetMostValidObject(), Is.InstanceOf); checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, "drum"); checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, "drum"); AddStep("seek past drum roll", () => manualClock.CurrentTime = 1200); AddAssert("most valid object is drum roll", () => triggerSource.GetMostValidObject(), Is.InstanceOf); checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, "drum"); checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, "drum"); } [Test] public void TestNormalSwell() { AddStep("add swell with normal samples", () => { var swell = new Swell { StartTime = 100, EndTime = 1100, Samples = new List { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) } }; swell.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); var drawableSwell = new DrawableSwell(swell); hitObjectContainer.Add(drawableSwell); }); AddAssert("most valid object is swell tick", () => triggerSource.GetMostValidObject(), Is.InstanceOf); checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, SampleControlPoint.DEFAULT_BANK); checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, SampleControlPoint.DEFAULT_BANK); AddStep("seek to middle of swell", () => manualClock.CurrentTime = 600); AddAssert("most valid object is swell tick", () => triggerSource.GetMostValidObject(), Is.InstanceOf); checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, SampleControlPoint.DEFAULT_BANK); checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, SampleControlPoint.DEFAULT_BANK); AddStep("seek past swell", () => manualClock.CurrentTime = 1200); AddAssert("most valid object is swell", () => triggerSource.GetMostValidObject(), Is.InstanceOf); checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, SampleControlPoint.DEFAULT_BANK); checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, SampleControlPoint.DEFAULT_BANK); } [Test] public void TestDrumSwell() { AddStep("add swell with drum samples", () => { var swell = new Swell { StartTime = 100, EndTime = 1100, Samples = new List { new HitSampleInfo(HitSampleInfo.HIT_NORMAL, "drum") } }; swell.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); var drawableSwell = new DrawableSwell(swell); hitObjectContainer.Add(drawableSwell); }); AddAssert("most valid object is swell tick", () => triggerSource.GetMostValidObject(), Is.InstanceOf); checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, "drum"); checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, "drum"); AddStep("seek to middle of swell", () => manualClock.CurrentTime = 600); AddAssert("most valid object is swell tick", () => triggerSource.GetMostValidObject(), Is.InstanceOf); checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, "drum"); checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, "drum"); AddStep("seek past swell", () => manualClock.CurrentTime = 1200); AddAssert("most valid object is swell", () => triggerSource.GetMostValidObject(), Is.InstanceOf); checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, "drum"); checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, "drum"); } private void checkSound(HitType hitType, string expectedName, string expectedBank) { AddStep($"hit {hitType}", () => triggerSource.Play(hitType)); AddAssert($"last played sample is {expectedName}", () => triggerSource.LastPlayedSamples!.OfType().Single().Name, () => Is.EqualTo(expectedName)); AddAssert($"last played sample has {expectedBank} bank", () => triggerSource.LastPlayedSamples!.OfType().Single().Bank, () => Is.EqualTo(expectedBank)); } private partial class TestDrumSampleTriggerSource : DrumSampleTriggerSource { public ISampleInfo[]? LastPlayedSamples { get; private set; } public TestDrumSampleTriggerSource(HitObjectContainer hitObjectContainer) : base(hitObjectContainer) { } protected override void PlaySamples(ISampleInfo[] samples) { base.PlaySamples(samples); LastPlayedSamples = samples; } public new HitObject GetMostValidObject() => base.GetMostValidObject(); } } }