// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Rulesets.Objects.Drawables; namespace osu.Game.Rulesets.Taiko.UI { /// /// A skinnable element of a hit explosion that supports playing an animation from the current point in time. /// public interface IAnimatableHitExplosion { /// /// Shows the hit explosion for the supplied . /// void Animate(DrawableHitObject drawableHitObject); /// /// Transforms the hit explosion to visualise a secondary hit. /// void AnimateSecondHit(); } }