// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Configuration; using osu.Game.Rulesets.Scoring; namespace osu.Game.Overlays.Settings.Sections.Gameplay { public class GeneralSettings : SettingsSubsection { protected override string Header => "General"; [BackgroundDependencyLoader] private void load(OsuConfigManager config) { Children = new Drawable[] { new SettingsSlider { LabelText = "Background dim", Current = config.GetBindable(OsuSetting.DimLevel), KeyboardStep = 0.01f, DisplayAsPercentage = true }, new SettingsSlider { LabelText = "Background blur", Current = config.GetBindable(OsuSetting.BlurLevel), KeyboardStep = 0.01f, DisplayAsPercentage = true }, new SettingsCheckbox { LabelText = "Lighten playfield during breaks", Current = config.GetBindable(OsuSetting.LightenDuringBreaks) }, new SettingsEnumDropdown { LabelText = "HUD overlay visibility mode", Current = config.GetBindable(OsuSetting.HUDVisibilityMode) }, new SettingsCheckbox { LabelText = "Show difficulty graph on progress bar", Current = config.GetBindable(OsuSetting.ShowProgressGraph) }, new SettingsCheckbox { LabelText = "Show health display even when you can't fail", Current = config.GetBindable(OsuSetting.ShowHealthDisplayWhenCantFail), Keywords = new[] { "hp", "bar" } }, new SettingsCheckbox { LabelText = "Fade playfield to red when health is low", Current = config.GetBindable(OsuSetting.FadePlayfieldWhenHealthLow), }, new SettingsCheckbox { LabelText = "Always show key overlay", Current = config.GetBindable(OsuSetting.KeyOverlay) }, new SettingsCheckbox { LabelText = "Positional hitsounds", Current = config.GetBindable(OsuSetting.PositionalHitSounds) }, new SettingsEnumDropdown { LabelText = "Score meter type", Current = config.GetBindable(OsuSetting.ScoreMeter) }, new SettingsEnumDropdown { LabelText = "Score display mode", Current = config.GetBindable(OsuSetting.ScoreDisplayMode), Keywords = new[] { "scoring" } } }; if (RuntimeInfo.OS == RuntimeInfo.Platform.Windows) { Add(new SettingsCheckbox { LabelText = "Disable Windows key during gameplay", Current = config.GetBindable(OsuSetting.GameplayDisableWinKey) }); } } } }