// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Localisation; namespace osu.Game.Localisation { public static class GlobalActionKeyBindingStrings { private const string prefix = @"osu.Game.Resources.Localisation.GlobalActionKeyBinding"; /// <summary> /// "Toggle chat overlay" /// </summary> public static LocalisableString ToggleChat => new TranslatableString(getKey(@"toggle_chat"), @"Toggle chat overlay"); /// <summary> /// "Toggle social overlay" /// </summary> public static LocalisableString ToggleSocial => new TranslatableString(getKey(@"toggle_social"), @"Toggle social overlay"); /// <summary> /// "Reset input settings" /// </summary> public static LocalisableString ResetInputSettings => new TranslatableString(getKey(@"reset_input_settings"), @"Reset input settings"); /// <summary> /// "Toggle toolbar" /// </summary> public static LocalisableString ToggleToolbar => new TranslatableString(getKey(@"toggle_toolbar"), @"Toggle toolbar"); /// <summary> /// "Toggle settings" /// </summary> public static LocalisableString ToggleSettings => new TranslatableString(getKey(@"toggle_settings"), @"Toggle settings"); /// <summary> /// "Toggle beatmap listing" /// </summary> public static LocalisableString ToggleBeatmapListing => new TranslatableString(getKey(@"toggle_beatmap_listing"), @"Toggle beatmap listing"); /// <summary> /// "Increase volume" /// </summary> public static LocalisableString IncreaseVolume => new TranslatableString(getKey(@"increase_volume"), @"Increase volume"); /// <summary> /// "Decrease volume" /// </summary> public static LocalisableString DecreaseVolume => new TranslatableString(getKey(@"decrease_volume"), @"Decrease volume"); /// <summary> /// "Toggle mute" /// </summary> public static LocalisableString ToggleMute => new TranslatableString(getKey(@"toggle_mute"), @"Toggle mute"); /// <summary> /// "Skip cutscene" /// </summary> public static LocalisableString SkipCutscene => new TranslatableString(getKey(@"skip_cutscene"), @"Skip cutscene"); /// <summary> /// "Quick retry (hold)" /// </summary> public static LocalisableString QuickRetry => new TranslatableString(getKey(@"quick_retry"), @"Quick retry (hold)"); /// <summary> /// "Take screenshot" /// </summary> public static LocalisableString TakeScreenshot => new TranslatableString(getKey(@"take_screenshot"), @"Take screenshot"); /// <summary> /// "Toggle gameplay mouse buttons" /// </summary> public static LocalisableString ToggleGameplayMouseButtons => new TranslatableString(getKey(@"toggle_gameplay_mouse_buttons"), @"Toggle gameplay mouse buttons"); /// <summary> /// "Back" /// </summary> public static LocalisableString Back => new TranslatableString(getKey(@"back"), @"Back"); /// <summary> /// "Increase scroll speed" /// </summary> public static LocalisableString IncreaseScrollSpeed => new TranslatableString(getKey(@"increase_scroll_speed"), @"Increase scroll speed"); /// <summary> /// "Decrease scroll speed" /// </summary> public static LocalisableString DecreaseScrollSpeed => new TranslatableString(getKey(@"decrease_scroll_speed"), @"Decrease scroll speed"); /// <summary> /// "Select" /// </summary> public static LocalisableString Select => new TranslatableString(getKey(@"select"), @"Select"); /// <summary> /// "Quick exit (hold)" /// </summary> public static LocalisableString QuickExit => new TranslatableString(getKey(@"quick_exit"), @"Quick exit (hold)"); /// <summary> /// "Next track" /// </summary> public static LocalisableString MusicNext => new TranslatableString(getKey(@"music_next"), @"Next track"); /// <summary> /// "Previous track" /// </summary> public static LocalisableString MusicPrev => new TranslatableString(getKey(@"music_prev"), @"Previous track"); /// <summary> /// "Play / pause" /// </summary> public static LocalisableString MusicPlay => new TranslatableString(getKey(@"music_play"), @"Play / pause"); /// <summary> /// "Toggle now playing overlay" /// </summary> public static LocalisableString ToggleNowPlaying => new TranslatableString(getKey(@"toggle_now_playing"), @"Toggle now playing overlay"); /// <summary> /// "Previous selection" /// </summary> public static LocalisableString SelectPrevious => new TranslatableString(getKey(@"select_previous"), @"Previous selection"); /// <summary> /// "Next selection" /// </summary> public static LocalisableString SelectNext => new TranslatableString(getKey(@"select_next"), @"Next selection"); /// <summary> /// "Select previous group" /// </summary> public static LocalisableString SelectPreviousGroup => new TranslatableString(getKey(@"select_previous_group"), @"Select previous group"); /// <summary> /// "Select next group" /// </summary> public static LocalisableString SelectNextGroup => new TranslatableString(getKey(@"select_next_group"), @"Select next group"); /// <summary> /// "Home" /// </summary> public static LocalisableString Home => new TranslatableString(getKey(@"home"), @"Home"); /// <summary> /// "Toggle notifications" /// </summary> public static LocalisableString ToggleNotifications => new TranslatableString(getKey(@"toggle_notifications"), @"Toggle notifications"); /// <summary> /// "Toggle profile" /// </summary> public static LocalisableString ToggleProfile => new TranslatableString(getKey(@"toggle_profile"), @"Toggle profile"); /// <summary> /// "Pause / resume gameplay" /// </summary> public static LocalisableString PauseGameplay => new TranslatableString(getKey(@"pause_gameplay"), @"Pause / resume gameplay"); /// <summary> /// "Setup mode" /// </summary> public static LocalisableString EditorSetupMode => new TranslatableString(getKey(@"editor_setup_mode"), @"Setup mode"); /// <summary> /// "Compose mode" /// </summary> public static LocalisableString EditorComposeMode => new TranslatableString(getKey(@"editor_compose_mode"), @"Compose mode"); /// <summary> /// "Design mode" /// </summary> public static LocalisableString EditorDesignMode => new TranslatableString(getKey(@"editor_design_mode"), @"Design mode"); /// <summary> /// "Timing mode" /// </summary> public static LocalisableString EditorTimingMode => new TranslatableString(getKey(@"editor_timing_mode"), @"Timing mode"); /// <summary> /// "Tap for BPM" /// </summary> public static LocalisableString EditorTapForBPM => new TranslatableString(getKey(@"editor_tap_for_bpm"), @"Tap for BPM"); /// <summary> /// "Clone selection" /// </summary> public static LocalisableString EditorCloneSelection => new TranslatableString(getKey(@"editor_clone_selection"), @"Clone selection"); /// <summary> /// "Cycle grid spacing" /// </summary> public static LocalisableString EditorCycleGridSpacing => new TranslatableString(getKey(@"editor_cycle_grid_spacing"), @"Cycle grid spacing"); /// <summary> /// "Cycle grid type" /// </summary> public static LocalisableString EditorCycleGridType => new TranslatableString(getKey(@"editor_cycle_grid_type"), @"Cycle grid type"); /// <summary> /// "Test gameplay" /// </summary> public static LocalisableString EditorTestGameplay => new TranslatableString(getKey(@"editor_test_gameplay"), @"Test gameplay"); /// <summary> /// "Hold for HUD" /// </summary> public static LocalisableString HoldForHUD => new TranslatableString(getKey(@"hold_for_hud"), @"Hold for HUD"); /// <summary> /// "Random skin" /// </summary> public static LocalisableString RandomSkin => new TranslatableString(getKey(@"random_skin"), @"Random skin"); /// <summary> /// "Pause / resume replay" /// </summary> public static LocalisableString TogglePauseReplay => new TranslatableString(getKey(@"toggle_pause_replay"), @"Pause / resume replay"); /// <summary> /// "Toggle in-game interface" /// </summary> public static LocalisableString ToggleInGameInterface => new TranslatableString(getKey(@"toggle_in_game_interface"), @"Toggle in-game interface"); /// <summary> /// "Toggle in-game leaderboard" /// </summary> public static LocalisableString ToggleInGameLeaderboard => new TranslatableString(getKey(@"toggle_in_game_leaderboard"), @"Toggle in-game leaderboard"); /// <summary> /// "Toggle mod select" /// </summary> public static LocalisableString ToggleModSelection => new TranslatableString(getKey(@"toggle_mod_selection"), @"Toggle mod select"); /// <summary> /// "Deselect all mods" /// </summary> public static LocalisableString DeselectAllMods => new TranslatableString(getKey(@"deselect_all_mods"), @"Deselect all mods"); /// <summary> /// "Random" /// </summary> public static LocalisableString SelectNextRandom => new TranslatableString(getKey(@"select_next_random"), @"Random"); /// <summary> /// "Rewind" /// </summary> public static LocalisableString SelectPreviousRandom => new TranslatableString(getKey(@"select_previous_random"), @"Rewind"); /// <summary> /// "Beatmap Options" /// </summary> public static LocalisableString ToggleBeatmapOptions => new TranslatableString(getKey(@"toggle_beatmap_options"), @"Beatmap Options"); /// <summary> /// "Verify mode" /// </summary> public static LocalisableString EditorVerifyMode => new TranslatableString(getKey(@"editor_verify_mode"), @"Verify mode"); /// <summary> /// "Nudge selection left" /// </summary> public static LocalisableString EditorNudgeLeft => new TranslatableString(getKey(@"editor_nudge_left"), @"Nudge selection left"); /// <summary> /// "Nudge selection right" /// </summary> public static LocalisableString EditorNudgeRight => new TranslatableString(getKey(@"editor_nudge_right"), @"Nudge selection right"); /// <summary> /// "Flip selection horizontally" /// </summary> public static LocalisableString EditorFlipHorizontally => new TranslatableString(getKey(@"editor_flip_horizontally"), @"Flip selection horizontally"); /// <summary> /// "Flip selection vertically" /// </summary> public static LocalisableString EditorFlipVertically => new TranslatableString(getKey(@"editor_flip_vertically"), @"Flip selection vertically"); /// <summary> /// "Increase distance spacing" /// </summary> public static LocalisableString EditorIncreaseDistanceSpacing => new TranslatableString(getKey(@"editor_increase_distance_spacing"), @"Increase distance spacing"); /// <summary> /// "Decrease distance spacing" /// </summary> public static LocalisableString EditorDecreaseDistanceSpacing => new TranslatableString(getKey(@"editor_decrease_distance_spacing"), @"Decrease distance spacing"); /// <summary> /// "Cycle previous beat snap divisor" /// </summary> public static LocalisableString EditorCyclePreviousBeatSnapDivisor => new TranslatableString(getKey(@"editor_cycle_previous_beat_snap_divisor"), @"Cycle previous beat snap divisor"); /// <summary> /// "Cycle next beat snap divisor" /// </summary> public static LocalisableString EditorCycleNextBeatSnapDivisor => new TranslatableString(getKey(@"editor_cycle_next_snap_divisor"), @"Cycle next beat snap divisor"); /// <summary> /// "Toggle skin editor" /// </summary> public static LocalisableString ToggleSkinEditor => new TranslatableString(getKey(@"toggle_skin_editor"), @"Toggle skin editor"); /// <summary> /// "Toggle FPS counter" /// </summary> public static LocalisableString ToggleFPSCounter => new TranslatableString(getKey(@"toggle_fps_counter"), @"Toggle FPS counter"); /// <summary> /// "Previous volume meter" /// </summary> public static LocalisableString PreviousVolumeMeter => new TranslatableString(getKey(@"previous_volume_meter"), @"Previous volume meter"); /// <summary> /// "Next volume meter" /// </summary> public static LocalisableString NextVolumeMeter => new TranslatableString(getKey(@"next_volume_meter"), @"Next volume meter"); /// <summary> /// "Seek replay forward" /// </summary> public static LocalisableString SeekReplayForward => new TranslatableString(getKey(@"seek_replay_forward"), @"Seek replay forward"); /// <summary> /// "Seek replay backward" /// </summary> public static LocalisableString SeekReplayBackward => new TranslatableString(getKey(@"seek_replay_backward"), @"Seek replay backward"); /// <summary> /// "Seek replay forward one frame" /// </summary> public static LocalisableString StepReplayForward => new TranslatableString(getKey(@"step_replay_forward"), @"Seek replay forward one frame"); /// <summary> /// "Step replay backward one frame" /// </summary> public static LocalisableString StepReplayBackward => new TranslatableString(getKey(@"step_replay_backward"), @"Step replay backward one frame"); /// <summary> /// "Toggle chat focus" /// </summary> public static LocalisableString ToggleChatFocus => new TranslatableString(getKey(@"toggle_chat_focus"), @"Toggle chat focus"); /// <summary> /// "Toggle replay settings" /// </summary> public static LocalisableString ToggleReplaySettings => new TranslatableString(getKey(@"toggle_replay_settings"), @"Toggle replay settings"); /// <summary> /// "Save replay" /// </summary> public static LocalisableString SaveReplay => new TranslatableString(getKey(@"save_replay"), @"Save replay"); /// <summary> /// "Export replay" /// </summary> public static LocalisableString ExportReplay => new TranslatableString(getKey(@"export_replay"), @"Export replay"); /// <summary> /// "Increase offset" /// </summary> public static LocalisableString IncreaseOffset => new TranslatableString(getKey(@"increase_offset"), @"Increase offset"); /// <summary> /// "Decrease offset" /// </summary> public static LocalisableString DecreaseOffset => new TranslatableString(getKey(@"decrease_offset"), @"Decrease offset"); /// <summary> /// "Toggle rotate control" /// </summary> public static LocalisableString EditorToggleRotateControl => new TranslatableString(getKey(@"editor_toggle_rotate_control"), @"Toggle rotate control"); /// <summary> /// "Toggle scale control" /// </summary> public static LocalisableString EditorToggleScaleControl => new TranslatableString(getKey(@"editor_toggle_scale_control"), @"Toggle scale control"); /// <summary> /// "Toggle autoplay" /// </summary> public static LocalisableString EditorTestPlayToggleAutoplay => new TranslatableString(getKey(@"editor_test_play_toggle_autoplay"), @"Toggle autoplay"); /// <summary> /// "Toggle quick pause" /// </summary> public static LocalisableString EditorTestPlayToggleQuickPause => new TranslatableString(getKey(@"editor_test_play_toggle_quick_pause"), @"Toggle quick pause"); /// <summary> /// "Quick exit to initial time" /// </summary> public static LocalisableString EditorTestPlayQuickExitToInitialTime => new TranslatableString(getKey(@"editor_test_play_quick_exit_to_initial_time"), @"Quick exit to initial time"); /// <summary> /// "Quick exit to current time" /// </summary> public static LocalisableString EditorTestPlayQuickExitToCurrentTime => new TranslatableString(getKey(@"editor_test_play_quick_exit_to_current_time"), @"Quick exit to current time"); /// <summary> /// "Increase mod speed" /// </summary> public static LocalisableString IncreaseModSpeed => new TranslatableString(getKey(@"increase_mod_speed"), @"Increase mod speed"); /// <summary> /// "Decrease mod speed" /// </summary> public static LocalisableString DecreaseModSpeed => new TranslatableString(getKey(@"decrease_mod_speed"), @"Decrease mod speed"); /// <summary> /// "Seek to previous hit object" /// </summary> public static LocalisableString EditorSeekToPreviousHitObject => new TranslatableString(getKey(@"editor_seek_to_previous_hit_object"), @"Seek to previous hit object"); /// <summary> /// "Seek to next hit object" /// </summary> public static LocalisableString EditorSeekToNextHitObject => new TranslatableString(getKey(@"editor_seek_to_next_hit_object"), @"Seek to next hit object"); /// <summary> /// "Seek to previous sample point" /// </summary> public static LocalisableString EditorSeekToPreviousSamplePoint => new TranslatableString(getKey(@"editor_seek_to_previous_sample_point"), @"Seek to previous sample point"); /// <summary> /// "Seek to next sample point" /// </summary> public static LocalisableString EditorSeekToNextSamplePoint => new TranslatableString(getKey(@"editor_seek_to_next_sample_point"), @"Seek to next sample point"); /// <summary> /// "Add bookmark" /// </summary> public static LocalisableString EditorAddBookmark => new TranslatableString(getKey(@"editor_add_bookmark"), @"Add bookmark"); /// <summary> /// "Remove closest bookmark" /// </summary> public static LocalisableString EditorRemoveClosestBookmark => new TranslatableString(getKey(@"editor_remove_closest_bookmark"), @"Remove closest bookmark"); /// <summary> /// "Seek to previous bookmark" /// </summary> public static LocalisableString EditorSeekToPreviousBookmark => new TranslatableString(getKey(@"editor_seek_to_previous_bookmark"), @"Seek to previous bookmark"); /// <summary> /// "Seek to next bookmark" /// </summary> public static LocalisableString EditorSeekToNextBookmark => new TranslatableString(getKey(@"editor_seek_to_next_bookmark"), @"Seek to next bookmark"); private static string getKey(string key) => $@"{prefix}:{key}"; } }