// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Input; using osu.Game.Beatmaps; using osu.Game.Configuration; using osu.Game.Input.Handlers; using osu.Game.Replays; using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.Replays; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Scoring; using osu.Game.Screens.Play; using osuTK; namespace osu.Game.Rulesets.Catch.UI { public partial class DrawableCatchRuleset : DrawableScrollingRuleset { protected override bool UserScrollSpeedAdjustment => false; public DrawableCatchRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList? mods = null) : base(ruleset, beatmap, mods) { Direction.Value = ScrollingDirection.Down; TimeRange.Value = GetTimeRange(beatmap.Difficulty.ApproachRate); VisualisationMethod = ScrollVisualisationMethod.Constant; } [BackgroundDependencyLoader] private void load() { // With relax mod, input maps directly to x position and left/right buttons are not used. if (!Mods.Any(m => m is ModRelax)) KeyBindingInputManager.Add(new CatchTouchInputMapper()); } protected double GetTimeRange(float approachRate) => IBeatmapDifficultyInfo.DifficultyRange(approachRate, 1800, 1200, 450); protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new CatchFramedReplayInputHandler(replay); protected override ReplayRecorder CreateReplayRecorder(Score score) => new CatchReplayRecorder(score, (CatchPlayfield)Playfield); protected override Playfield CreatePlayfield() => new CatchPlayfield(Beatmap.Difficulty); public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new CatchPlayfieldAdjustmentContainer(); protected override PassThroughInputManager CreateInputManager() => new CatchInputManager(Ruleset.RulesetInfo); public override DrawableHitObject? CreateDrawableRepresentation(CatchHitObject h) => null; protected override ResumeOverlay CreateResumeOverlay() => new DelayedResumeOverlay { Scale = new Vector2(0.65f) }; } }